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The Home Screen

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The Home Screen

Open Furbol and this is where you are. Close a game, you come back here. Tap a notification about a game, you’re brought here with the game already opened. It’s not really a stack of screens — almost everything you do happens on this one surface, and the surface just rearranges depending on what you’re doing.

This page walks through what you’re looking at when you first open the app and gets you oriented.

What’s on the screen

Top to bottom, there are three parts:

  1. A thin strip at the top. A menu icon on the left (opens the side menu — your profile, wallet, settings), and depending on what you’re doing, a title in the middle and a couple of buttons on the right.
  2. A big middle area. This is where you read what’s going on, or look at a game you tapped into. It’s one or the other — never both.
  3. A drawer rising from the bottom. You can pull it up, push it down. Inside it: the lists of games, pitches, hosts, players, and contacts you can browse and tap on.

Nothing on the screen goes away — the pieces just change what they show.

The middle area: what’s happening, or what you tapped on

By default: “what’s happening”

When you haven’t tapped into any game, the middle area shows a feed of what’s going on. A small row of tabs at the top lets you pick which “what’s going on” you want to see:

  • Local — games and activity near you (within 50km).
  • Personal — things from the people and pitches you follow.
  • My games — activity on games you host, played, or booked into.
  • Invites — invitations waiting for you.

Each tab shows a count that ticks up when something new arrives, so you can see at a glance where the action is. For the full mechanics see Activity Log.

When you tap into a game

Tap any game line — in the drawer, in the feed, from a share link, from a notification — and the middle area swaps to the game itself: its lineup, its roll call, the book button.

The top strip changes with it: the menu icon becomes a close , the game’s title appears in the middle, and a three-dot button on the right holds game-specific actions (share, report, and if you’re the host, edit and cancel).

Close the game — tap the or the back gesture — and you’re back on the feed. You haven’t navigated anywhere; the middle area just flipped back.

The pin option

There’s a setting called “keep the logs screen pinned”. Turn it on, and tapping into a game doesn’t swap the feed out — the game opens inside the drawer instead, and you can keep watching the feed while you look at the game. A niche preference, but it’s there if you want both at once.

The drawer: the stuff you can browse

Think of the drawer as Furbol’s catalogue — everywhere you go to find something happens here. You drag the little handle at the top to pull it up or push it down. It snaps to a few heights:

  • Tucked away — gone off-screen, so it’s not in the way when you’re focused on a game.
  • Peeking — just the handle poking up, enough to grab and pull back.
  • Half-screen — the everyday browsing height.
  • Nearly full — pulled all the way up for serious scrolling.

Tapping a chevron on the handle toggles between collapsed and expanded without dragging.

Five tabs inside

Across the top of the drawer, five tabs pick which list you’re browsing:

TabWhat it is
GamesEvery game you’re allowed to see, filterable by the panel described in Finding Games.
VenuesPitches near you. Follow the ones you like — see The Venue.
HostsPeople running games around you.
PlayersOutfield players you can search and filter through.
ContactsPeople from your phone’s address book who are on Furbol.

Each tab shows a count and a “new since last time” badge so you can see if something’s changed. Each list keeps its own scroll position — switch tabs, come back, you’re right where you left off.

The search strip at the bottom

Below the drawer’s list, a thin bar sits pinned to the bottom of the screen:

  • A search field. This one deserves a closer look — it doesn’t do what a search bar on most apps does. See What the search bar actually searches below.
  • A filter button that opens a panel tailored to the current tab. For the Games tab, that’s the panel described in Finding Games.

Just above the search strip, a row of little chips slides in when you’ve got filters or search suggestions active. Each chip is one filter — tap its to drop it, tap a suggestion’s + to add it. When the row is empty, it slides back out.

One exception: when you’re inside a game, the strip switches to a within-the-game search — it searches the lineup/roster of the game you’re in, and the filter button disappears (filters don’t make sense there).

What the search bar actually searches

The search field is an entity search, not a free-text search on game titles or descriptions. What you get back depends on how much you’ve typed:

  • Fewer than 4 characters. The suggestion list shows filter chips you can add directly — the quick-pick versions of the same filters the Finding Games panel offers. Nothing is fetched over the network at this stage.
  • 4 or more characters. Furbol queries its catalogue for venues, hosts, and players whose names match what you typed, and the suggestion list fills with those three kinds of matches. Tap one and it’s pinned as a filter chip above the search strip — the current list then narrows to games (or venues / hosts / players, depending on the tab) tied to the entity you picked.

So searching for “Maracana” finds the venue, not a game whose description happens to mention Maracana; searching for “Lucas” finds players and hosts called Lucas, not games they’re in. You then tap a result to filter the list by that entity. If you want a specific kind of game with no particular venue or host in mind, the filter panel is the right tool — the search bar won’t help.

The top strip, in context

The top strip quietly reshapes to suit what you’re looking at:

  • Nothing selected. Menu icon on the left, no title in the middle (the tabs handle that), and on the Games tab, a small paint-metric chip on the right (see below).
  • A game open. Close on the left, game title in the middle, three-dot menu on the right for share/report/edit/cancel.
  • A player, pitch, or host opened (from a lineup or list). Close returns to wherever you came from; title is the name of the thing you tapped.

The paint-metric chip on the Games tab

On the Games tab, a small chip with a chevron on each side sits in the top strip. That chip is your paint-by-metric switcher. Tap a chevron to step to the next metric; tap the chip itself to open the full legend. Whichever metric you pick — level, solidity, experience, nationality, and so on — re-tints every player you can see (host names on game lines, avatars, names in lists, formation cells) by their value for that metric. It’s a colour lens on people, not a filter on games: nothing disappears, only the colours change.

The chip only shows on the Games tab. On any other tab, or inside a game, painting-by-player-stat wouldn’t mean anything, so the chip is hidden.

Scrolling and refreshing the lists

The lists inside the drawer behave like modern app lists, with two details worth naming:

  • Pull-to-refresh. Drag any list down past its top edge and release — the list reloads from scratch. You’ll use this if you think new games have been posted since you opened the app and want to see them without waiting for the next auto-refresh.
  • The top row snaps. As you scroll the Games list, whichever game is currently at the top of the visible area aligns to the top edge rather than floating mid-row. Tap a game line from lower down the list and the list scrolls to pin that game to the top. The practical effect: you always see a whole row at the top — no half-clipped game — and tapping moves the list to bring the tapped game into that top slot.

What’s not on the home screen

  • Your profile and settings. You reach those from the side menu — see The Account Editor.
  • Your wallet. Also from the side menu, or from the fee preview when you’re booking. See The Wallet.
  • A notifications tray. There isn’t one — notifications arrive as push, and once you’re in the app they show up as rows in the feed. See Notifications.
  • Anything “outside” the home surface. Tap a notification or a link from outside the app, and it opens the home screen with the target already selected. You don’t land in some other place.