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Pre-registered Players

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Pre-registered Players

You don’t have to be on Furbol to show up on a roster. Someone can pre-register you from their phone contacts and put you on the lineup. Later, if you sign up for Furbol with that same phone number, the games where you were already penciled in become part of your real account — and you get to decide, one friend at a time, what happens to each of those placements.

Why it exists

Real games are put together by a mix of people — some are already on Furbol, some aren’t. Rather than making a host wait for every single friend to install the app, Furbol lets you stake the spot up front. The lineup reflects the real game. The sign-up can happen in its own time.

What the placer does

When you want to put someone who isn’t on Furbol on a roster, you pick them from your phone contacts and tap Preregister and place.

  • They’re identified by their phone number. (Furbol stores it in a one-way scrambled form, not the raw number.)
  • You give them a display label — the name everyone on the roster sees next to that spot, so people know who’s who.
  • From that point the spot is just a spot — it counts toward quorum, toward how full the game is, and toward your responsibilities as the placer (paying for the spot, confirming attendance).

Each placer has their own label and their own pre-registration for the same person. Two friends can both pre-register the same contact — both entries point to the same underlying phone number, but the labels and the histories are separate.

When the placed person signs up

The other side of a pre-registration plays out whenever someone new signs up to Furbol and their phone number matches an identity that’s already been placed in games. Furbol shows them a review screen listing every pre-registration made against their phone, and they pick one of three actions per entry — Link to my account, Not me, or Later:

  • Link to my account (accept) — the placements are adopted into their account. Their past roster appearances and the ratings collected on them get merged into their real profile.
  • Not me (reject) — the pre-registration is dismissed. They don’t pick up the history.
  • Later (defer) — decide another time. Tapping it opens a small sub-dialog with three snooze choices: Next time, Next week, or Don’t remind me.

They review each placer separately on its own card. Linking one friend’s pre-reg doesn’t commit them to linking another’s.

How the review surfaces to you

Two screens, back to back: a nudge that catches you on the first launch and keeps coming back until you’ve dealt with things, and a full review screen the nudge opens into.

The nudge

A second or so after the app opens for the first time after sign-up — and again on every later launch until everything’s resolved — a small dialog appears:

We found game histories that may be yours
Your friends may have been managing your games before you joined Furbol. Review them to link that history to your account.
Later      Review now

Tap Review now to open the full review screen. Tap Later to dismiss the nudge for this launch — it’ll come back next time you open the app, unless you’ve told it otherwise via the per-entry snooze options.

The review itself

Tap the nudge and the full Review game histories screen opens — a modal with the prompt “Check each game history and choose what to link to your account.” It splits into two sides: pending entries you haven’t decided yet, and a history of ones you’ve already handled.

Each pre-registration shows as a card with, in order:

  • The display name your friend gave you — whatever label they used when they pre-registered you.
  • Added by {friend’s nickname} • {number of games} — who placed you and how many games are attached.
  • Date range — the period spanned by those games.
  • A consent toggle: “Let {friend’s name} add me to games directly for now” — a switch, off by default. Flip it on if you want that friend to keep placing you post-sign-up without asking first. This is covered in detail in the next section.
  • Three action buttons: Link to my account, Not me, Later.

A checkbox on each pending card lets you select multiple cards and act on them in one go — handy when five different friends pre-registered you into the same tournament and you want to accept them all at once.

Can your friend keep booking for you?

The “Let {friend’s name} add me to games directly for now” toggle on each card is the answer. It’s set per placer — one toggle per friend.

  • Toggle on + Link to my account — that friend can keep putting you into games and confirming your attendance without a fresh opt-in from you each time.
  • Toggle off + Link to my account — the games you already held as pre-registered become yours, but going forward your friend has to invite you and you book yourself.

The toggle has no effect on a Not me or Later decision — it only matters when you accept. You can say yes to your regular five-a-side organiser and no to a colleague who pre-registered you once.

What happens to the games you were on, once you accept

Accepting is a one-time cleanup:

  • Every game where you held a pre-registered spot flips over to your real account.
  • The ratings and check-ins you earned on those games follow you onto your new profile.
  • If there was somehow a duplicate (e.g. you got added twice), Furbol collapses them into one.

The net effect is that your new profile looks like it was in those games all along.

Can you undo?

Not from inside the app. Once you tap Link to my account (or Not me), there’s no undo button anywhere in the UI. Tapping the same card again, or the other action on it, won’t re-open the decision — Furbol rejects any change with a “decision finalized” error.

If you’ve tapped accept by mistake, the only path back is to contact support — and only while none of the adopted games has kicked off yet. Once any of those games has started, even support can’t roll it back: the history is treated as entangled with whatever happened on the pitch (ratings, roll call, feedback), and undoing it piecemeal stops being safe. Practically, this means you usually have hours or days, not minutes; the clock is set by the earliest kick-off among the games attached to that placer, not by some abstract timer.

The one thing you can flip after the fact, yourself, is the per-placer direct-add consent. On the history section of the review screen, an accepted card with the consent toggle still on shows a Stop direct add link. Tapping it brings up a confirm dialog — “After this, this organizer will no longer be able to add you directly to games.” — and, on confirm, revokes that consent. The game-history link itself stays; only the future-placement permission flips back to off.

So the two pieces come apart: the history link is sticky and self-service-final, the ongoing-consent toggle is self-service-reversible, and a full undo is a support-only rescue with a kickoff-based window.