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Your Profile

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Your Profile

Your profile is your public identity on Furbol. Other players reach it by tapping your avatar or nickname — in a game roster, a player list, a followers screen, on the roll-call before kick-off. It’s one scrolling screen with a consistent layout.

This page walks through what’s on that screen, top to bottom.

What you see when you open a profile

The profile fills the whole phone in one tall, scrollable column. Your own profile looks the same as someone else’s, with the action buttons near the top disabled because you can’t follow or block yourself. Here’s the layout, top to bottom.

The title strip at the top

A back arrow on the left, the player’s nickname across the middle in large type, and a row of small action icons on the right:

  • A middle-finger icon — tap to blacklist this person. Red fill when you’ve blacklisted them; tap again to un-blacklist. See Blacklisting.
  • A heart icon — tap to follow this person. Red fill when you’re following them; tap again to unfollow. See Connections.
  • A phone icon — tap to open your phone’s dialler with their number ready. This one’s only active if they’re saved in your phone’s contacts; on everyone else it’s visible but greyed out. (Furbol never reveals someone’s number to you — you only get the dialler shortcut for people whose number you already have.)
  • A three-dot icon — opens a popup menu of their social links (Instagram, Telegram, WhatsApp, a personal site, whatever they’ve added). Tapping a link drops you out of Furbol into the target app or browser. See The Account Editor for how people add these.
  • A share icon — copies a link to this profile so you can send it to someone else.

On your own profile, the middle-finger, heart, and phone icons are greyed out — those actions don’t apply to yourself.

The follow-and-blacklist counts

Below the nickname strip, a second small icon row shows two counts:

  • A middle-finger with a number — how many people have blacklisted this player.
  • A heart with a number — how many followers they have.

The fill of each icon here tells you about your relation to them (banned / following) — the same signal as the top-bar icons. The number is the aggregate public count. Tapping either chip toggles your own relation, same as tapping the top-bar version. Two rows that look similar, carrying two kinds of info: your relation + everyone’s combined tally.

The personal block

A compact key-value table with six rows, each label on the left in grey and the value on the right tinted by the player’s level:

  • Nickname — the same name as in the title strip, here in the stat-row style.
  • Followers — a small heart next to the count (same number as in the chip above).
  • Gender — if set; --- if they haven’t filled it in.
  • Location — how far away they are from you, in kilometres; --- if either side hasn’t set a location.
  • Nationality — two-letter country code; --- if not set.
  • Online — how long it’s been since they last opened the app (“a few minutes ago”, “3 days ago”, “2 weeks ago”). --- if nothing to show.

The “Last 10 Games” dashboard

A six-row summary table of patterns in this player’s most recent ten games. Each row pairs a dimension with the dominant value and the percentage of games it covers. For example: TOP ROLE: STR 70% means they played striker in seven of their last ten games.

The six rows are top role, best day, best hour, top venue, favourite host, favourite teammate — see Your Stats for what each dimension means.

The metric blocks

Two short grids of stat numbers — level, age, experience, solidity, energy, fair play, coolness, punctuality, games played, debut, last booking — each coloured by its own band so you can read them as “how they’re doing on this dimension” without reading the number. The same dashboard that’s been described throughout the app under Paint by Metric applies here — whichever metric you’ve got the paint chip set to also tints elements on this profile.

For what each stat means, see Your Stats.

Eight tabs of games and people

A horizontal tab bar below the stats, each tab showing a count and a “new since last visit” badge when relevant:

  • Log — a history of what’s happened on this profile (games booked, games played, badges earned). The same style as the home-screen activity log but scoped to one player. See Activity Log.
  • Bookings — upcoming games they’ve booked as a player.
  • Playing — games currently in progress (kick-off past, final whistle not yet).
  • Played — lifetime finished games where they were a player.
  • Hosting — upcoming games they host.
  • Hosted — lifetime finished games they hosted.
  • Followers — the list of people following this player. The tab title is tinted yellow so the relationship dimensions stand out from the game-history ones.
  • Following — the list of people this player follows. Also yellow.

Each tab remembers its scroll position if you flip between them and come back. Tabs with zero items are hidden.

How the profile changes for different viewers

The layout is the same for everyone, with three conditional differences:

  • Your own profile: the follow / blacklist / phone icons are greyed out. Everything else looks identical to how everyone else sees you.
  • Anonymous players: if the person has flipped their profile to anonymous (see Profile Privacy), the nickname becomes ANON and the avatar is a grey silhouette — across the whole app, not just their profile. Their stats are still visible; it’s the identity that’s hidden.
  • Read-only mode: if your own account is paused (see Account States), every action button on other people’s profiles is greyed out — you can look, you can’t follow / block / call.

What data is on it

For completeness, the raw fields underneath the UI are:

  • Nickname. Your public name. See Nickname for the rules.
  • Avatar. A photo or image. If you don’t upload one, Furbol shows a default placeholder.
  • Preferred positions. The roles you like to play — goalkeeper, defender, midfielder, forward. Hosts and other players use this to shape lineups.
  • Basic info. Gender, birthday, nationality, height. All optional.
  • Location. Your rough location, used to show you nearby games and venues and to compute the distance another viewer sees.
  • Socials. Links to your external profiles, if you add any.
  • Language. The language Furbol speaks to you in — English, Spanish, Italian, Portuguese, Russian.

Player profile vs. host profile

Profiles come in two subtly different shapes depending on the angle someone’s tapping in from:

  • Player profile — the default. Shows the player-side stats dashboard, last-10 summary, and the full eight-tab roll described above.
  • Host profile — the view someone gets when they tap on you as the host of a game. Emphasises your hosted games and their outcomes; the stat blocks include host-side reputation numbers (see Host Reputation).

It’s the same account underneath — just rendered with different priorities.

Privacy settings

You control three things about how visible you are — all from the account editor:

  • Public or anonymous — whether other players see your nickname and avatar, or just ANON with a grey ghost silhouette.
  • Whether phone contacts can find you — whether people with your phone number saved see you pop up among their Furbol contacts.
  • Whether friends can place you into games — whether your contacts can book a spot for you on their own.

See Profile Privacy for exactly what each toggle does. Notification preferences are separate — see Notification Preferences.