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Host Rules

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Host Rules

Host rules are the house rules a host attaches to their game. Things like no sliding tackles, shin pads required, cleats only, returning players first if we’re full. They show up on the game’s page so players see them before booking, and on the game-editor screen while the host is setting things up.

The important thing up front: Furbol doesn’t enforce host rules. The host sets them, the host enforces them at the pitch. Furbol just carries the list from the game profile to the players looking at it.

Where you see them

Two places:

  • On the game profile, as a labelled “Host Rules” section, listing the rules the host picked for this game. Next to each rule you see a percentage — how common that rule is among other games nearby (see below).
  • On the game editor, when the host is creating or editing a game. Same section, but now it’s interactive — the host taps rows to add or remove rules, and can type in a new one.

If a host didn’t pick any rules, the section stays empty. It’s not required.

How the host picks them

The editor shows a list of the most popular rules near you, ordered by how common they are. Each row has the rule name and a percentage. The host taps a row to add it to their game; tapping again removes it.

The list starts with the top 10 popular rules. A “Show 10 more” button reveals the next 10, and so on, until the full list is on screen.

At the bottom there’s a search-or-add field. Type a few letters and the list filters down to matches. If you type a name that isn’t in the list yet and commit it (return key), Furbol adds it to your game as a new rule — and it starts counting towards the popularity pool from that point on.

So the catalog is never “official.” It’s whatever hosts have typed in over time. A rule that catches on spreads; a rule nobody reuses quietly drops off the list as older games age out of the pool.

The percentage next to each rule is the share of recent games around you that included it. Specifically, Furbol looks at a pool of:

  • The last 100 games played at venues near you, and
  • The next 100 games coming up at venues near you.

“Near you” means within roughly 50 km of your current location. If Furbol doesn’t know where you are (you haven’t set a city, location isn’t available), the pool goes global instead — you’ll see how popular each rule is across all games, not just local ones.

If the rule is in 40% of those 200 games, it shows 40%. That’s it — it’s a simple count, not a weighted score.

One side-effect worth naming: in a thin local market (few recent games nearby), popularity percentages swing hard. A single host using “no sliding tackles” across three of ten nearby games makes it a 30% rule. Read the number as a signal of what hosts around you have been picking lately, not as a statistical truth.

What host rules are not

Host rules are free-text rules of play. They are not the same as:

  • Game amenities — fixed facts about the pitch itself (indoor, astro turf, goal posts, showers, parking, bibs provided). Those are a separate list the host picks from.
  • Game restrictions — who is allowed to book (gender, age, level, experience). Those Furbol does enforce — the booking gets blocked at the moment someone taps book. Host rules are the opposite: written down, left to trust.

If you’re a host and you want something enforced (not just asked-for), check the restrictions rule page — that’s the mechanism that has teeth. Host rules are for everything else.