The Host
The Host
The host is the player who runs a game. They’re the one who booked the pitch (or chose a public court), set the time, decided how many players should show up, and set the fee. Every game has exactly one host — with one exception described below.
The host is a regular player in their own game — they take a spot like anyone else. But they have a few extra controls and responsibilities no one else does.
The “no host yet” case
Games surfaced from partner platforms start out without a Furbol host. The pitch is listed on the partner with an open slot, but nobody on Furbol has actually booked it yet. The host slot stays empty, with the partner’s name and logo where a host’s nickname would be, until a player takes over — books the slot on the partner and steps in as the Furbol host. See Taking over a partner game.
What the host controls
When they create the game:
- Where and when — the venue, kick-off time, duration.
- Who it’s for — is the game public (anyone can find and join it), private (link-only), or secret (invitation-only).
- How many players — the quorum (minimum for the game to go ahead) and the maximum (the sold out line).
- Teams — how many sides the roster is split into.
- How the fee is paid — cash, online, or free.
While the game is open:
- Inviting players — through followers, guests, or an open link.
- Removing players — the host can unbook anyone from the game’s roster.
- Confirming attendance — the host can confirm any player’s presence, not just their own.
- “Game on, no matter what” — the host can lock the game in regardless of whether quorum gets hit. See Game On, No Matter What.
After the game:
- Feedback — rating who played and how, during the 3-hour window after kick-off ends.
What the host earns
If the game is set to online pay, the players’ fees flow into the host’s wallet once the game is played — with a short lock window afterwards. See Host Earnings.
If the game is cash or free, the host handles money at the pitch (or not at all). Furbol stays out of it.