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Someone sent me a Furbol link — what happens when I tap it?

Someone sent me a Furbol link — what happens when I tap it?

A friend sent you a link. Maybe it’s pasted in a chat, maybe it’s a QR code, maybe it came in an invitation. You’re wondering what it actually does when you tap it — does it open a page, does it add them as a friend, does it join you to a game?

The short version: Furbol links are smart — they carry a bit of information about who sent them and what they point to, and when you tap one, the app does the right thing automatically. You don’t have to manually copy anything, remember who sent it, or search for the target. The link handles that for you.

There are three kinds, each doing something different:

  • Personal link (someone’s profile). Opens that person’s profile and — if you’re a new user — records them as the person who brought you to Furbol, so you two are connected once you sign up.
  • Venue link (a pitch). Opens the venue’s page, where you can see its games, follow it, etc.
  • Game link (a specific game). Opens that game directly, where you can book, decline, or browse.

The link’s URL tells Furbol which kind it is — you don’t have to guess from context.

If you don’t have the app yet

The link works even before you’ve installed Furbol — it opens a full page in your browser instead of the app, in your language:

  • A game link shows the whole invitation: who invited you, the venue, the day and kick-off time, the price, how many spots are left — and install buttons.
  • A personal link shows a web copy of that person’s profile — portrait, nickname, level, games played, followers, and the ratings their teammates gave them — with install buttons.

From there, tap install, sign up, and Furbol picks up where the link left off: a game link opens the game with the invitation applied; a personal link brings up the offer to follow that person. You don’t have to go back to the chat and tap the link a second time — though doing so works too.

So “someone sent me a link but I haven’t installed the app yet” isn’t a dead end — the app picks up where you left off after install.

This is the most common case. The person who shared the link wants to connect with you.

When you open their personal link while signed in:

  • You see their profile. It opens like any profile view.
  • Depending on where you stand with them, the app may offer a dialog to follow them. If you already have a relationship with them (mutual connection, existing follow), nothing forced — just the profile.
  • The “you came from them” signal is recorded silently in your activity log, so the connection is visible to both sides.

The important thing: no automatic follow. The link opens the door. You still decide whether to walk through.

Opens the game. If the game is public or you’re invited, you can book a spot from there. If the game is private or secret, the link is your invitation — someone with permission shared it with you, and opening it grants you access to the game’s page.

You’re not auto-booked. You have to tap book yourself. See Joining a Game.

Opens the pitch. You can see its games, follow it to get updates, or book a game there directly. See Following Venues for the follow side.

What about the QR code in the side menu?

Your own personal link is always available from your side menu — both as a copy-paste URL and as a QR code. You share it with someone, they open it, the same flow happens for them.

  • It doesn’t log you in. If you tap a personal link and you’re already signed in, nothing about your session changes. If you aren’t signed in yet, the link shows the public web page, and Furbol applies what it pointed at once you’ve signed in.
  • It doesn’t auto-book, auto-follow, or auto-invite. All consequential actions need your explicit tap.
  • It doesn’t expire immediately. Links are stable — the same link points to the same target as long as that target exists.