Creating a Game
Creating a Game
Here’s what happens, end to end, when you host a game on Furbol.
What’s pre-filled when you open the editor
You rarely start from a blank form. When you tap Host, Furbol pre-fills venue, kick-off (bumped forward by a week from whatever it copied from), duration, team format, facilities, fee, payment method, and any restrictions — picking the most relevant template it can find, in this order:
- A draft you were in the middle of. If you opened the editor before and backed out without publishing, Furbol kept what you typed; opening it again resumes that draft.
- Your last-hosted game. Otherwise, the most recent game you hosted is the template — most hosts repeat the same Tuesday 8pm slot, and this is what makes one-tap repeats work.
- Your last-attended game. If you’ve never hosted, Furbol falls back to the last game you actually played in.
- A nearby upcoming game. If none of the above apply, Furbol copies a public game happening soon within a few kilometres of you.
A banner at the top of the editor tells you which source the prefill came from (e.g. “Start from your last hosted game”) and offers a Start blank button to throw it all away and begin from scratch. If you leave the editor half-filled, what you had is saved as a draft for next time.
1. Pick the venue
Start with where the game will be played. You can pick a pitch Furbol already knows about or describe a new location. The venue determines the “home centre” of the game and whether it counts toward same-centre exceptions (see Same-Day Booking).
2. Set kick-off and duration
Choose when the game starts and roughly how long it’ll run. These two times anchor everything — the last hour, the auto-cancel, the feedback window.
3. Decide who can join
Pick the game’s kind:
- Public if you want anyone browsing Furbol to be able to find it.
- Private if only people with the link should see it.
- Secret if it’s invitation-only.
4. Set the numbers
- Minimum players — the quorum needed for the game to go ahead.
- Maximum players — when you hit this, the game is sold out.
- Teams — 1 to 8. Furbol splits the quorum and max across teams for you.
5. Pick the pay method
- Cash — players pay at the pitch.
- Online — fees run through Furbol’s wallet.
- Free — no fee at all.
If it’s cash or online, set the collecting amount — the total needed to cover the pitch and anything else. Furbol calculates the per-player fee from that.
6. Optional: flip “game on, no matter what”
If you want the game to happen regardless of numbers, turn on Game On, No Matter What now. You can change it any time before the last hour starts.
If you’re creating a game whose kick-off is already inside the last hour, Furbol turns this on automatically and locks it — there’s no time for the normal quorum check to play out.
7. Publish
Once you confirm, the game is created:
- Your spot is saved on the roster automatically — you’re player number one.
- Followers get notified that a new game is on.
- The game shows up in listings according to its kind (public games are browsable; private ones need the link; secret ones stay invisible to non-invitees).
- Furbol lines up the reminders and the timing changes: the match-day notification, the start-of-last-hour cut, the “game is playing” flip, and the post-game feedback window.
What happens after
The game takes its own course — players book spots, it either hits quorum or doesn’t, the last hour runs, kick-off happens, the game plays, and 3 hours after it ends the feedback window closes. Your host controls (remove players, confirm attendance, invite more, toggle game-on) are available throughout.