Rating and Feedback
Rating and Feedback
Once a game is finished, Furbol opens a short window in which you can leave feedback on the game itself and on the players you played with.
What you can rate
- The game as a whole. Did the game actually happen as planned? Was it good? This is what you give to the host, and it feeds into the host’s reputation — not their earnings.
- Individual players on the roster. You can rate each teammate on three separate topics — Performance, Grit, and Fair Play. These ratings feed into each teammate’s stats and level.
Both forms of feedback are separate — you can rate the game without rating every single player, and vice versa.
The rating scale
Teammates are rated on a slider from 1.0 to 5.0 — you drag the player’s avatar along a coloured line and can land anywhere on it, decimals included. A 3.7 is a real answer. You give each teammate up to three of these, one per topic:
- Performance — how well they played.
- Grit — drive and intensity.
- Fair Play — fairness, respect, sportsmanship.
The game as a whole keeps a quicker scale: one tap on one of five icons — Bad, Sad, Meh, Yay, RAD — or I didn’t play a game if you weren’t actually on the pitch.
For the walkthrough of where these live and how the sliders behave, see Rating a Game.
When the window opens and closes
- Opens when the game clock finishes.
- Stays open for 3 hours after the game’s end time.
- After that window, feedback is locked and the host’s earnings for the game are released from hold.
Furbol pings you when the window opens — a “how did your game go?” push the moment the game ends, telling you when voting closes. Furbol also sends one last-call reminder about ten minutes before the window closes, so if you’ve been busy, you still get a nudge before it locks. That ping goes to every attendee (plus the host) in a single shot. See Notifications.
Why the 3-hour window matters
The same 3 hours are what the host has to wait before their earnings flip from pending to cashable — see Host Earnings. Your ratings don’t adjust the host’s pot itself; they feed into the host’s reputation and into each teammate’s level and stats. Stats wait on the three-hour clock; levels refresh overnight, once the sealed votes join the nightly re-read — see Your Level.
What the rated player sees
When you rate a teammate, they don’t see that it came from you. Once results publish, everyone can see the ratings a player received — the average, and each vote as an anonymous dot on the line — but never who cast which one. No “Alice rated you 4.2”, no list of who said what, no timeline. Over time those sealed ratings move their stats and level. The same is true the other way round: nobody sees which votes were yours either.
The effect is intentional. Ratings are anonymous aggregates, not a public review log — so people can be honest without signing their name to it, and nobody’s rating gets read back word-for-word.
Ratings are final once you submit
You can slide a rating around as much as you like before you confirm it, but once it’s in, that’s it:
- You can’t edit a rating after submitting it — no going back to nudge a 3.7 up to a 4.2 an hour later. Each topic locks separately: confirming a teammate’s Performance still leaves their Grit and Fair Play open until you rate those too.
- You can’t dispute a rating someone gave you. There’s no appeal path, no “flag this rating as unfair”, no way for the rated player to challenge or remove it. If you think a teammate low-balled you, the rating stands and the effect on your level and stats stands.
- The 3-hour window is the only flexibility. Within it, you can leave ratings progressively — rate a few players, come back, rate the rest. What you’ve submitted is submitted; what you haven’t, you can still add until the window closes.