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Game Day

Game Day

Here’s what game day looks like on Furbol, from the morning through to the final whistle and a bit beyond.

1. The day begins

You open Furbol and your game is there, visible in your “today” list. If you have more than one game booked for today, they’re all listed. For online-paid ones, the fee is already held as pending in your wallet.

2. You confirm (“en route”)

Sometime before the last hour begins, you tap confirm. This tells everyone you’re definitely coming. In the game-day view this confirmation is labelled “en route” — it’s the first stage of the roll call. For the on-screen taps (and the one dialog you might hit), see Confirming on Game Day.

If your game’s pay method is online and multiple online games overlap on your day, confirming this one will automatically release the others. See Same-Day Booking.

3. The last hour begins

One hour before kick-off, three things happen:

  • If the game hasn’t hit quorum yet, and the host hasn’t enabled Game On, No Matter What, the game is cancelled. Online fees are refunded.
  • If you haven’t confirmed by now, you’re released from the roster — your spot opens up.
  • Anyone who books during the last hour is treated as already confirmed — they skip the “en route” step.

4. You arrive — check-in

When you get to the pitch, either you or the host marks you as checked in. This is the second roll-call stage. It’s not strictly required for the game to run, but it gives the roster a real-time picture of who’s actually there.

5. Paying the host (cash games only)

If the game is cash, you pay the host in person. Once that’s settled, a paid fee roll-call marker goes on your line, confirming you’ve handed over the money. This stage doesn’t exist for online games — the wallet handled the fee already — or for free games.

6. Kick-off

The game flips from “published” to “playing”. From here on, Furbol is mostly waiting for it to finish.

7. Final whistle

The game flips to “played”. This is the moment:

  • For online games, the fees finish their move from players to the host.
  • For cash games, anything not marked as paid is logged as such.

8. The 3-hour feedback window

For three hours after the end time, a rating and feedback phase is open. Players and the host can rate each other, which feeds into stats and levels on profiles. During this window:

  • Host earnings are still locked. See Host Earnings.
  • Roster changes (unbooks, confirmations) can still be entered for record-keeping.

9. The window closes

Three hours after the final whistle, everything settles:

  • Host earnings become available to cash out.
  • Stats, levels, and ratings are finalised.
  • The game is archived in everyone’s history.