Skip to content

The Pass

The Pass

Furbol lets you book a long run of games for free. After that, you need the Pass — a flat ticket that unlocks bookings from there on. It’s what you pay Furbol itself; the actual cost of each game (the pitch fee, whatever the host charges) is separate.

What it costs

One flat price for 6 months — no tiered plans, no add-ons. You buy it with the Purchase Pass button in your wallet, but the payment itself goes through your phone’s own store — the App Store on iPhone, Google Play on Android. The store’s payment sheet shows the exact price in your local currency before you confirm, and the charge lands on whatever card or account your phone already uses for apps. Your wallet balance isn’t touched.

What you get

While your Pass is active, you can book as many games as you want without Furbol gating you. That’s the whole of it.

It doesn’t cover the fee for each game you book — cash games are still paid at the pitch, online games still come out of your wallet. The Pass buys you the right to book; each game’s cost is its own thing.

Renewing

When your 6 months run out, the Pass becomes expired. Your account, friends, and history all stay — you just can’t book new spots until you renew. To renew, you buy a new Pass the same way — the Purchase Pass button in the wallet, paid through your phone’s store.

While a Pass is active, the Purchase Pass button doesn’t appear at all — so you can’t accidentally buy a second one that overlaps the first.

Before your first Pass: the trial

New players don’t pay right away. You get a run of trial games on the house — 100 of them right now — so you can try Furbol before committing. See Trial and Pass.