Your Stats
Your Stats
Beyond your nickname and avatar, your profile carries a set of stats that build up the more you play. They’re what other players glance at when they’re deciding whether to join a game with you in it, or eyeing the lineup before kick-off. Think of them as a short scouting sheet — not a judgement, but enough to tell a host that you actually show up and play.
Most of the numbers come from your last ten played games — they describe how you’ve been recently, not your all-time self. A couple (games played, debut date) are lifetime.
What each stat means
Level
A 0-100 competitive ranking showing where you sit against other Furbol players. It shifts after every game based on how your teammates rated everyone’s performance. Hosts can set a minimum level on a game to keep the skill band consistent; if your level doesn’t meet it, you won’t be able to join. See Your Level for the full mechanics.
Games played
The total number of Furbol games on your profile, ever. A simple lifetime counter — goes up every time a game you were in finishes.
Last month
How many games you’ve played in roughly the last month. This is the “how active are they right now” signal — different from all-time games played.
Debut
The date of your first recorded Furbol game. Shown as days-since. A short debut means you’re new; a long one means you’ve been around a while.
Last booking
The number of days since you last booked a game. “Today” if you just did; higher numbers the longer it’s been.
Last online
How long it’s been since the player last opened the Furbol app — shown as “a few minutes ago”, “3 days ago”, “2 weeks ago”, and so on. This sits in the personal block at the top of the profile, not in the stats grid. It’s a live signal, distinct from last booking: a player might open the app daily without booking anything (browsing, checking a game, reading feedback), so “last online” often ticks more recently than “last booking.”
Experience — “new players met”
A measure of how much your games mix new faces vs. the same steady group. A high experience number means most people you’ve recently played with were first-time teammates; a low one means you play regularly with the same crew.
It’s not a raw game count. A player with 500 games in the same weekly five-a-side can have lower experience than someone with 50 games across many different pick-up rosters.
Solidity
Of your last ten games that reached quorum, the percentage where you actually showed up and played — rather than flaked or left. After each game, every player is asked “how was the game?” (with an “I didn’t play” option); solidity counts the games where you answered with a play-rating (any of bad / sad / meh / yay / wow) instead of marking yourself as a no-show. Shown about 0–99 (with a “TOP” label for the top band).
This is the stat that captures “do they show up and play a real game, or do they flake”. Hosts can set a minimum solidity on a game.
Energy
Drive and intensity as your teammates saw it. After each game, other players can flag whether you brought energy. Your energy score rolls up those yes/no votes across your last ten games.
Fair play
Respect, safety, and fair play, as your teammates rated you after the game. Same shape as energy — yes/no votes, last ten games rolled up.
Coolness
The fun / vibe score — how cool it was to play with you. After each game, every player is asked how cool the game was and can rate their teammates on the same 5-level scale. Your coolness is the aggregated rating teammates have given you across your last ten played games.
Punctuality
The percentage of your recent games where you showed up on time — specifically, where you got a check-in during the roll-call window. Flakers and late arrivals see this stat slip. See Roll Call.
Your most-played position
Your preferred position slug — striker, midfielder, defender, goalkeeper — picked from the position you actually played most across your recent games, with the percentage of time you’ve been in that spot. If you haven’t played enough for a pattern to form, the app falls back to whatever you set as your preferred position in your profile.
Last 10 games summary
Alongside the stats grid, every profile carries a separate six-row dashboard that describes patterns in the player’s most recent ten games, rather than their performance on any dimension. Each row pairs a category with the dominant value in that player’s last-10 window and the percentage of games it covers.
- Top role — the position they played most often in the last ten. Shown as the position abbreviation plus a percentage (e.g. STR 70% — striker in 7 of the last 10).
- Best day — the day of the week they tend to play most (THU 40%, SAT 60%). Useful for spotting the “always Thursdays” regulars.
- Best hour — the kick-off hour they play at most (20:00 50%).
- Top venue — the pitch they’ve played at most often, with the count-percentage. The venue name appears in green.
- Favourite host — the host whose games they’ve joined most. The host’s name is tinted by their own level (so you can read their band at a glance too).
- Favourite teammate — the player they’ve most often been on the same team with. Also tinted by that player’s level.
An empty row shows ---- — “no pattern yet” (usually because the player hasn’t played enough games for a dominant value to emerge).
Read the dashboard as a “who is this player” signal: someone whose top role is striker 90% of the time, best day is Wednesday, favourite host is always the same person — that’s a predictable regular. Someone spread across roles, days, and venues is a more roaming player who takes whatever comes up.
Host stats
If you’ve hosted games, your profile also carries host-side versions of these numbers. The mechanics are different enough that they have their own page — see Host Reputation.
How stats are shown
Furbol uses stats to colour profiles, rosters, and game snippets — tinting tiles and badges by whichever stat you’re currently looking through. You can switch which stat drives the colouring from the top of the home screen. See Paint by Metric for the full mechanics. A stats dashboard on each profile breaks each number down individually.
When stats update
Your stats are recomputed after each of your games wraps up — once the feedback window closes and ratings are sealed, the new game folds into your rolling last-ten window and replaces the oldest one. A single bad game in the last ten matters more than one six months ago.
Related
- Your Profile
- Your Level
- Host Reputation
- Paint by Metric — the colour lens driven by these stats.
- Rating and Feedback
- Roll Call
- Feedback Window
- Playing Requirements