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Rating a Game

Rating a Game

The moment a game’s clock hits its scheduled end, Furbol opens a three-hour window in which everyone who played can rate the game and rate each other. This page walks through what you see and tap on your end. The rules (scale, deadline, what feeds host earnings) live on Rating and Feedback.

1. The game ends — the “How was the game?” question

When the game clock hits its end, Furbol flips the game over to “played”. Two things happen on your phone:

  • If the app is open, you’re taken to the game’s Votes tab and a dialog titled HOW WAS THE GAME? appears on top. It’s a row of five icons — Bad, Sad, Meh, Yay, RAD — plus an I didn’t play a game escape at the bottom.
  • If the app is in the background, you get a push: “How did your game go?” — with the time your feedback window closes. Tapping it opens the app on the same question.

Tapping any of the five icons submits your game-level vote and closes the dialog. Tapping “I didn’t play a game” closes the dialog without voting — though if you open the app again while the window is still running and you haven’t rated anyone, the question can come back.

2. “Your last game” pins itself to the top of the games list

For the whole window (and after), a your last game card sits at the top of the games list showing the voting deadline and how many teammates you’ve rated so far. It’s your way back into voting from anywhere — see The Home Screen for what it shows at each stage.

3. Rating your teammates — one slider, three topics

Teammate rating lives in the game’s Votes tab. (The Roll Call tab keeps its usual job — the attendance list — right through the window.)

At the top of the Votes tab sit three tabs, one per rating topic:

  • Performance — how well they played.
  • Grit — the drive and intensity they brought.
  • Fair Play — fairness, respect, sportsmanship.

Each tab carries a small counter (“3/9”) showing how many teammates you’ve rated on that topic, and a check mark once you’ve done them all.

Below the tabs, every teammate gets one row: their avatar sitting on a coloured line that runs from pink (low) through orange, yellow and green to blue (high). Drag the avatar along the line — or tap where you want it to land — and the rating appears above it as a number from 1.0 to 5.0. It’s a continuous scale: 3.7 is a perfectly good answer. The same slider serves all three topics; the tab you’re on decides which one you’re setting.

You can’t rate yourself (your own row isn’t in the list) and you can’t rate simple guests — people without a Furbol account who were placed on the roster (see Followers and Guests).

4. Confirming your ratings

Slider positions are drafts until you confirm. As soon as you’ve placed at least one, a bar slides up from the bottom with a Confirm button carrying a counter (“Confirm (3)”) and an ✕ to throw the drafts away. Tapping Confirm sends everything you’ve queued in one go.

Two things to know about drafts and confirmed votes:

  • Drafts don’t survive an app restart — if you leave without confirming, don’t count on them being there later.
  • Once confirmed, a rating is locked: that teammate’s slider for that topic goes read-only, pinned where you put it. You can still rate their other topics, and other teammates, any time before the window closes.

Locking a topic for a teammate has a small reward: their row now shows the votes other players have cast for them on that topic — small coloured dots on the line. Until your own vote is in, other people’s votes stay hidden. No spoilers.

5. The last-call push

About 10 minutes before the window closes (i.e. 2h50m after the game ended), Furbol sends a second push — a heads-up that voting is about to lock. This gives you one last chance to open the app and rate anyone you missed.

6. The window closes — results are published

At exactly three hours after the game ended:

  • Any drafts you never confirmed are dropped.
  • A results push fires to the whole roster — including your own score out of 5.
  • The Votes tab flips to read-only results. On each teammate’s line, their avatar now sits at the average of the ratings they received, every individual vote shows as a small dot at its exact value, and where your own vote differs from the group’s, it appears as a faint coloured disc — the group’s verdict and yours, side by side.
  • The “your last game” card swaps its countdown for the three scores you received.
  • The host’s earnings for the game flip from pending to available (see Host Earnings).

Your stats absorb the sealed ratings right away; your level folds them in overnight.

What you can’t do

  • You can’t rate yourself. Your own row is hidden from the voting list.
  • You can’t rate simple guests (people without a Furbol account who were placed on the roster — see Followers and Guests).
  • You can’t rate after the window closes. There’s no grace period and no “request extension” flow — once results publish, they’re final.
  • You can’t change a confirmed rating. Each topic locks per teammate the moment you confirm it.
  • You can’t undo a game-level vote. Once you tap one of the five icons in step 1, that’s your answer.
  • You can’t mark a teammate as “didn’t play”. The only “I didn’t play” answer is your own, on the game-over question.