Rating a Game
Rating a Game
The moment a game’s clock hits its scheduled end, Furbol opens a three-hour window in which everyone who played can rate the game and rate each other. This page walks through what you see and tap on your end. The rules (scale, deadline, what feeds host earnings) live on Rating and Feedback.
1. The game ends — the feedback dialog pops
When the game clock hits its end, Furbol flips the game over to “played”. Two things happen on your phone:
- If the app is open on the game, a dialog titled HOW WAS THE GAME appears automatically. It’s a row of five icons — Bad, Sad, Meh, Yay, Wow — plus an I didn’t play escape at the bottom.
- If the app is in the background, you get a push: “the game is done, here’s when your feedback window closes.” Tapping it takes you to the same dialog.
Tapping any of the five icons submits your game-level vote and closes the dialog. Tapping “I didn’t play” closes the dialog without voting — you won’t be asked again, and the game is recorded as one you didn’t actually attend.
2. The roll call flips to feedback mode
After the game ends, the game’s roll-call tab switches to a different layout: each booked player (except yourself and any simple guests) gets their own row with:
- Their avatar, nickname, and a small summary (games this month / games booked).
- The same five-vote scale (Bad → Wow) for their performance.
- Two small toggles on the right: Energy (battery icon) and Chill (rock icon).
Tapping any of the five votes selects it; tapping it again unselects. Energy and Chill are independent toggles — you can mark a player as “high energy” and “chill” at the same time, or leave both off. There’s no submit-per-row — your taps are held as drafts until you confirm.
3. Submitting your ratings
Once you’ve set at least one draft on any player, a feedback panel appears at the bottom of the screen with a counter (“3 votes”) and a confirm button. Tapping it sends everything you’ve queued up in one go. You can also close the panel to throw it all away.
If you navigate away mid-rating, your drafts stay in memory but don’t survive an app restart — so don’t leave the screen and close the app if you haven’t confirmed.
4. The last-call push
About 10 minutes before the window closes (i.e. 2h50m after the game ended), Furbol sends a second push — a heads-up that feedback is about to lock. This gives you one last chance to open the app and rate anyone you missed.
5. The window closes — results are published
At exactly three hours after the game ended:
- Any drafts you never confirmed are dropped.
- Furbol adds up the feedback it received. Each player’s row now shows the distribution of votes they got (how many Bads, Sads, Yays, etc.) and the average Energy / Chill as a bar.
- The roll-call layout shifts to results mode — same rows, but read-only. You can’t change your votes anymore, and you can see what everyone else saw in you.
- A game results push fires to the whole roster.
- The host’s earnings for the game flip from pending to available (see Host Earnings).
What you can’t do
- You can’t rate yourself. Your own row is hidden from the feedback list.
- You can’t rate simple guests (people without a Furbol account who were placed on the roster — see Followers and Guests).
- You can’t rate after the window closes. There’s no grace period and no “request extension” flow — once results publish, they’re final.
- You can’t undo a game-level vote. Once you tap one of the five icons in step 1, that’s your answer.