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How to take over a game

How to take over a game

This page walks through what taking over a partner game looks like on your screen — the three steps Furbol takes you through, the 30-minute window, and the confirmation code. The rules behind it (who can take over, what changes when you do, what happens if nobody does) live on Taking over a partner game.

1. Find the TAKE OVER button

Open a partner game from the home list. You’ll know it’s a partner game because the provider’s name and logo sit where a host’s name would normally sit (Alquila tu cancha, Quiero Jugar, and so on).

Near the action row at the bottom of the game card, the TAKE OVER button appears in place of the regular JOIN button.

If your phone isn’t verified yet, tapping this brings up the verification wall instead. Verify, and you’re back here.

2. Tap TAKE OVER — Furbol locks the slot to you

A single tap on TAKE OVER does two things, with no confirmation dialog in between:

  • Furbol reserves the slot for you for 30 minutes. While that reservation holds, no other Furbol player can start a take-over on the same game.
  • The screen flips to the claim sheet — a bottom sheet that walks you through the next two steps.

The sheet shows the partner’s name and logo at the top, the game’s date, time, and pitch, and two clear blocks: “Book on {partner}” and “Confirm with the code”.

3. Book the pitch on the partner app

Furbol can’t actually book on the partner’s side for you — that has to happen in the partner’s own app, with your own payment.

The sheet has a button — usually labelled “Open {partner} to book” — that opens the partner app (or its web equivalent) to the right pitch and time, when the partner supports that hand-off. If the partner doesn’t, you open the partner app manually and find the same slot yourself.

You complete the booking the way you normally would on that app. When the partner gives you a confirmation code (booking reference, reservation number — whatever they call it), you come back to Furbol.

You’ve got 30 minutes from when you tapped TAKE OVER. If the partner’s checkout takes longer than that, the slot opens up again to other Furbol players (see the rule page for the lock detail).

4. Enter the confirmation code

Back on the claim sheet, the “Confirm with the code” field is now the focus. Type in the code the partner gave you, then tap CONFIRM.

Furbol stores the code, transfers the host slot to you, and flips the game to “booked”. The sheet flips to a short success state:

  • “You’re now hosting this game.”
  • A quick reminder that the game’s regular host controls are now live (edit, invite, cancel, confirm players).
  • A button — EDIT GAME — that drops you straight into the game editor, in case you want to tweak the kick-off time, the price, the visibility, or add a description before others see it.

Tap the success state’s close button and you’re back on the game detail page, this time looking at it as the host.

5. The “Mark as booked” shortcut (later)

If you set up the game on Furbol and the partner booking before someone else takes over, you can flip the booked flag yourself from the host overflow menu — Mark as booked. It opens a small dialog with an optional confirmation-code field and a MARK AS BOOKED action.

This is mostly used by hosts who’ve already secured a pitch outside Furbol and want to enable game on, no matter what, which requires the booked flag to be on.

What you won’t see in this flow today

Worth naming:

  • No confirmation dialog before TAKE OVER. The first tap commits the 30-minute lock. There’s no undo through the UI; you just let the lock expire if you change your mind.
  • No price preview from the partner. The price the partner charges you in their app is the partner’s business. Furbol shows the slot’s listed price (from the partner sync) but doesn’t see the actual charge.
  • No code validation against the partner. Furbol takes the code you type and stores it. There’s no API check; it’s a trust-and-record step.
  • No reminder ping. If you tap TAKE OVER and forget, Furbol doesn’t nudge you at 25 minutes. The lock just expires at 30.
  • No bulk take-over. One game at a time.