Viewing Your Host Earnings
Viewing Your Host Earnings
You’ve hosted an online-paid game. Players booked, paid, and the game played out. Where does that money live, when is it really yours, and how do you get it out?
Short version: the money is already in your wallet the moment a player books — but it’s locked until three hours after the game ends. Furbol doesn’t ping you when the lock lifts. You open the wallet when you want to know.
Where the earnings show up
Only in the wallet. There’s no per-game earnings panel on the game’s detail screen — that page shows the lineup, stats, and activity feed, not “you’ve earned $X from this game.” For the money view, open your wallet.
Inside the wallet, top to bottom:
- Your total balance. A single aggregate number covering everything you own — money you’ve topped up as a player, money you’ve earned as a host, all folded into one line.
- Pending transactions. One row per player-booking on one of your games whose three-hour feedback window hasn’t closed yet.
- Past transactions. Everything else — rows for games whose feedback window has closed, plus any player-side top-ups or cash-outs you’ve done.
What “Pending” actually means
This is the piece most new hosts get wrong on first read.
The “Pending” label isn’t “pending approval” or “pending a human to sign off.” It means locked until three hours after the game’s end time.
In that window, the money is already counted as yours — it’s not sitting in some middle ground waiting to be handed over. But Furbol holds it back from cash-out until the rating and feedback window closes, in case something still needs to unwind (see next section).
Once that three-hour window ends, the row flips from Pending to Past. Same money, new section — now cashable.
What can take money out of Pending before the lock lifts
While a row is Pending, any of these makes it disappear (money goes back to the players):
- A player unbooks (still allowed right up until the three-hour window ends).
- The game gets cancelled.
- The game falls short of quorum and is voided.
- A player taps “I didn’t play a game” on the post-game feedback dialog. This reverses that one player’s fee out of your wallet, back to theirs. It’s a self-declared option — the player’s own tap, not a teammate’s rating.
In any of these cases the row simply isn’t there anymore the next time you open the wallet. No ceremony, no notification — just gone.
When the lock actually lifts
At game end time + 3 hours, exactly. Same moment the rating-and-feedback window closes.
What happens at that moment:
- The row flips from Pending to Past.
- The amount becomes cashable.
- A pull-to-refresh on the wallet will show the change; Furbol doesn’t push you a notification.
No countdown lives on the wallet screen. There’s no “available in 2h 37m” indicator. If you want to cash out the minute the money is ready, you do the math yourself: the game’s end time, plus three hours.
(The one push you might get around that time is the feedback reminder, which fires ten minutes before the window closes. That’s about your ratings of other players, not your earnings unlocking — but they happen at roughly the same moment, so it’s a useful cue that “the lock’s about to lift” too.)
Cashing out when part of your balance is locked
Cash-out is a single action on the wallet screen (see Cashing Out for the full walkthrough). You type an amount and tap Withdraw.
The subtle thing: the wallet shows one total balance at the top, but only the Past-transaction portion is cashable. If you type an amount bigger than what’s unlocked, Furbol rejects the request — and the wallet doesn’t warn you before you try.
A working rule of thumb: add up the amounts under Past transactions. That’s your cashable ceiling. Anything in Pending has to wait its three hours.
What doesn’t affect your earnings
Earnings land when a player books and stay unless the roster itself changes. A few things that look like they might affect the pot but don’t:
- Teammates peer-rating each other “didn’t play.” The star-scale votes players cast on teammates (including the “didn’t play” option on that per-teammate dialog) are reputation-only. They feed into players’ solidity scores, not your wallet.
- A player no-shows but doesn’t say anything in the feedback dialog. The roster spot stays booked, the fee stays yours. Only the player’s own “I didn’t play a game” tap (the game-level button) moves money.
- The host (you) gets a bad game rating. Your earnings aren’t clawed back. Ratings feed into your reputation as a host, not your wallet.
The things that do change your earnings are the four in the previous section: unbookings, cancellation, voiding, and a player’s self-declared “I didn’t play a game.”
A mental-model anchor
Picture the wallet as one pocket with two labels:
- Pending = “money that’s yours, but Furbol’s holding it in case the game falls through.”
- Past = “money that’s fully yours — ready to pull out.”
The total at the top of the wallet stays the same either way. The two sections just tell you which part is ready to spend and which part is still in safe-keeping.
Related
- Host Earnings — the rule side of the same story.
- Paying for Online Games — what the player sees on the other side of the same transaction.
- Cashing Out · Cashing Out
- Rating and Feedback — the three-hour window that gates the unlock.
- The Wallet
- Hosting a Game — before the money starts flowing.