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Taking over a partner game

Taking over a partner game

A partner game is an open slot Furbol surfaces from a third-party booking app (see Games from partner platforms). The pitch is listed and bookable on the partner, but nobody on the Furbol side has actually booked it yet. Take-over is how a player does the booking — on the partner — and becomes the Furbol host in one move.

Who can take over

  • You need a verified phone number. Tapping take-over before verifying pops the verification wall.
  • You need to meet the same general playing requirements — pass status, connections.
  • The game must still be un-taken-over (nobody else has already booked the pitch through the partner app).

What take-over commits you to

Take-over isn’t a “claim and see” move. It’s a real commitment: you book the pitch yourself on the partner app, pay whatever they charge there, then come back to Furbol with the confirmation code. That code is what tells Furbol the booking is secured.

The actual tap sequence — and the 30-minute window Furbol gives you to go off, book on the partner app, and come back — is on How to take over a game.

What changes when you take over

The moment Furbol gets the confirmation code:

  • You become the Furbol host of the game. Your name and avatar appear where the partner’s name and logo were.
  • The game flips to “booked” — the pitch is secured.
  • The game starts behaving like any other Furbol game: quorum, the last hour, ratings, host controls (edit, cancel, invite, confirm players, see earnings if it’s an online-paid game).
  • Anyone who’d already saved a spot in the slot before take-over stays on the roster. The take-over is a host swap, not a wipe.

”Game on, no matter what” is locked until take-over

Game on, no matter what needs the pitch to be confirmed booked. Partner games before take-over aren’t — they’re a candidate listing, not a confirmed slot. The toggle stays disabled until take-over flips the booked flag. After take-over, the toggle behaves the same as on any other game (open until the last hour starts).

The 30-minute claim lock

Tap TAKE OVER and Furbol immediately locks the slot to you for 30 minutes. While the lock is yours, no other player can start a take-over of the same game. You take that 30 minutes to actually book the pitch on the partner app — at your own pace, with your own card.

If you don’t come back inside 30 minutes, the lock expires and the slot is open for anyone again. (Furbol clears expired locks every few minutes in the background; the worst-case wait for someone else is about five minutes after the 30 is up.)

What happens if nobody takes over

If a partner game is still un-taken-over an hour before kick-off, Furbol cancels the slot. That’s the same moment Furbol cancels regular games that haven’t hit quorum — the “last hour cut”. The reasoning is the same too: no host on the Furbol side has committed, so there’s nothing to run.

Anyone who’d already saved a spot gets unbooked and notified, same as a regular cancellation. The pitch on the partner app is unaffected — that booking lives on the partner’s side, independent of Furbol.

What take-over is not

  • Not a refund. The partner app charges you whatever it charges for the booking. Furbol doesn’t see that money and can’t refund it.
  • Not reversible from the wiki side. Once you’ve taken over, you’re the host. If you want out, you cancel the game like any other host would — see Cancelling a Game. The partner-side booking is your responsibility to handle on the partner app.
  • Not for native Furbol games. Take-over only applies to slots that came from a partner platform. A Furbol-hosted game can change hands only by the original host cancelling and someone re-creating.