Trial and Pass
Trial and Pass
To play games on Furbol, you need a valid pass status — either you’re still on your trial, or you have an active Pass. This page explains how the two fit together.
The trial: your first games are free
When you sign up, Furbol gives you a run of games on the house — right now, 100 of them. Book and play them however you like — no payment required up front, no subscription. Each game you book counts as one of your trial games, and your wallet always shows exactly where you stand: “You have played X out of 100 trial games.”
If you unbook a spot before the game is over, it doesn’t count against your trial — your count goes back down. Only the games you actually book (and keep) tick the counter.
Once you’ve booked your last trial game, you’ve used your trial. From that point on, you need an active Pass to book anything new. In practice, a hundred free games means playing every single week for close to two years before you’d ever hit that line — so today the trial’s end is something almost nobody reaches, and the rest of this page describes what happens if you do.
Buying the Pass
Once your trial is up, buying a Pass re-opens bookings. The Purchase Pass button lives in your wallet; tapping it opens your phone’s own payment sheet — the App Store on iPhone, Google Play on Android. You pay there, in your local currency, and the Pass turns active right away. Your wallet balance is never touched: the Pass is paid through the store, not from your credit. A Pass runs for 6 months from the day you buy it.
You can only have one active Pass at a time — while your Pass is active, the Purchase Pass button simply doesn’t appear, so you can’t stack a second one covering the same period.
What happens when you run out — and how you find out
Furbol doesn’t lecture you about your trial. There’s no warning on your last trial booking, no countdown banner, no push when you tip over the line. The transition is quiet, and you’ll usually notice it the next time you try to book a game.
Your last trial booking
Booking your last trial game looks exactly like booking your first. Same flow, same book button, no “this is your last one” prompt. You find a game, tap book, done.
Your next booking attempt
The next time you open a game after your trial is spent — on the home feed, or on the game’s profile — the book button isn’t there anymore. In its place, a small grey lock icon with a red badge sits where the book button used to be. The badge is a count of how many reasons are currently blocking you; if the trial is your only blocker, the count is 1. The line still opens normally when you tap the rest of it — see The Game Line for the broader lock-icon convention.
The lock isn’t silent: tap it and the padlock gives a little shake while a “Why you can’t join” sheet slides up from the bottom. The sheet lists every reason currently blocking you, one row each. The trial row is headed TRIAL OVER — “You’ve played all your free trial games. Get a Player Pass to keep booking.” — and carries a Purchase Pass link that takes you straight to your wallet.
Where the state is named out loud
To see it stated plainly, open the Wallet from the side menu. The Pass card on the wallet names your pass status; when you’re out of trial games it reads something close to “You have played your 100 trial games.” Directly underneath, a Purchase Pass button appears. Your wallet balance doesn’t matter here — the Pass is paid through your phone’s app store, not from your credit, so there’s nothing to top up first.
So the practical path from “I hit the wall” to “I’m booking again” is: see the lock on a game line → tap it → tap Purchase Pass on the “Why you can’t join” sheet (it opens your wallet) → tap Purchase Pass there and pay on the store’s payment sheet → go back and book.
Does unbooking help?
Only if the game hasn’t been played yet. Your trial count is the number of games you’re currently booked into plus games you’ve already played, capped at the trial limit. Unbook an upcoming game and the count drops by one, which can flip you from trialed back to trial if you were right at the edge. Unbook a game that’s already happened and the count doesn’t move — played games sit in the count permanently.
So the mechanism that matters: “I booked my last trial game but haven’t played it yet, and I changed my mind” — that one still rolls back into your trial budget. “I’ve played them all” — that’s it, the Pass is the only way forward.
The four possible pass states
At any given moment, your account is in one of these states:
- Trial — you still have trial games left.
- Active — you’ve bought a Pass and it’s currently valid.
- Expired — you had a Pass, but its 6 months are up.
- Trialed — you’ve used all your trial games and haven’t bought a Pass yet.
You can book new games only when you’re in trial or active. Expired and trialed users keep their accounts but have to buy a Pass to continue.
Guests don’t count
Friends you bring along as guests or followers don’t need a trial or a Pass. The limit applies to you, the player with the account — not to people you book on behalf of.
Related
- The Pass
- Trial
- The Wallet
- The Game Line — where the lock icon appears when you can’t book.
- Joining a Game — the broader set of things that can block a booking.