The Wallet
The Wallet
Some Furbol games you pay for in cash at the pitch; others you pay for inside the app, up front. For that second kind, you need money on Furbol to spend — and that’s what your wallet is for. Book an online-paid game and the fee comes out of it; host one and the earnings land in it. Everything in-app moves through here.
One wallet per currency
Furbol keeps a separate wallet for each currency it supports. If you play games priced in different currencies, you’ll see a balance for each. You top up, spend, and cash out within a single currency — money doesn’t move between them.
What the wallet shows you
Four things:
- Your balance — the total amount sitting in the wallet right now.
- Pending transactions — money that’s been set aside for an upcoming game, or earnings that haven’t been released to you yet. See Pending.
- Past transactions — the history of everything that’s already settled.
- Your Pass status — a card naming where you stand: still on trial (and how many trial games you’ve played out of your total), Pass active (and until when), or expired. See The Pass.
What you can do from the wallet
- Top up — add money via Stripe. You’ll need this if you plan to join online-paid games and your balance doesn’t cover the fee.
- Buy a Pass — when you can’t book games anymore, a Purchase Pass button appears under the Pass card. The payment doesn’t come out of your balance: it goes through your phone’s app store, so you can buy a Pass even with an empty wallet. See The Pass.
- Cash out — withdraw your available balance. You can only pull out money that isn’t locked by an upcoming game.