Your Level
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Your Level
Your level is the number on your profile that ranks you competitively against other Furbol players. It’s a 0-100 percentile — 99 means “top of the pack” and 1 means “at the bottom”. New players sit roughly in the middle until they’ve played enough games for Furbol to work out where they really fit — see New players below.
How level differs from your stats
Your stats — energy, fair play, solidity, punctuality, coolness — describe how you play: whether you show up, whether you’re pleasant, whether you’re on time. Your level describes how good you are in competitive terms. A reliable, cheerful player can still have a low level; a brilliant-but-flakey one can have a high level. The two sets of numbers answer different questions.
Where level comes from
After every game you play, Furbol asks your teammates to rate each other’s performance on the Bad → Wow scale (or “didn’t play”). Once the feedback window closes on that game, Furbol ranks everyone on the pitch by the average performance score they received from their teammates. That ranking becomes a chess-style match result: the top-rated player is “first place”, the next is “second”, and so on — ties included.
That placement is fed into an ELO calculation — the same family of formula used for chess ratings. The players who finished high pick up ELO points; those who finished low shed them. The size of the swing depends on who you played against: finishing on top against a group of high-level players pays more than finishing on top against beginners.
Why you see a level, not an ELO
The raw ELO number isn’t what shows on your profile. What you see is your level — your ELO expressed as a percentile against every other player on Furbol who has played more than three games. A level of 80 means your ELO is higher than 80% of those players; a level of 10 means only 10% of them are below you. ELO numbers on their own mean nothing without a comparison pool; percentile is the same number already framed against everyone else.
When it updates
Per game: the moment the feedback window closes on a game you played in. All eligible players in that game get their ELO recalculated together, and their percentile level is re-derived immediately after.
Where it matters
A host can set a minimum level when they create a game. If your level doesn’t clear it, the game’s book button is off — it’s a match-level gate, not a personal blocklist. See Playing Requirements. There’s no maximum level: a game doesn’t get harder to join because you’re high, only because you’re low.
New players
Every new account starts at the same rating — which, because level is a percentile against everyone else, puts a brand-new player roughly in the middle of the pack, not at the bottom. Their first few games then swing the level sharply: a beginner who happens to finish on top of a high-level group will see a big jump, and vice versa. After about ten games the level settles around where the player actually sits.
What you can’t do
You can’t see or edit your raw ELO number — only the derived level is exposed. You also can’t set your own level; it’s entirely computed from feedback.
Related
- Your Stats — the non-competitive dimensions of your profile.
- Rating and Feedback — how the Bad → Wow performance score gets collected.
- Feedback Window
- Playing Requirements — how level can gate you out of a game.
- Host Reputation
- Paint by Metric — level is the default colour lens.