Host Reputation
Este conteúdo não está disponível em sua língua ainda.
Host Reputation
When you host games on Furbol, your host profile carries a set of numbers that tell other players what your games tend to be like. It’s separate from your profile as a player — a single person can have a polished player profile and a blank host profile, because they’re built from different feedback.
What it is, in one idea
Your host stats reflect the players who showed up to the games you hosted. When a player gets rated as energetic, fair, solid, or on-time in a game you ran, those ratings feed into your host score. A host who runs games full of reliable, positive players ends up with a high reputation, almost automatically.
It’s not “how well did you host the game” — Furbol doesn’t ask players to rate the host directly. It’s “what was the caliber of the games you put on.” The two tend to correlate, because good hosts attract good players.
What the six numbers on a host profile mean
Your host profile carries the same six dimensions that appear on player profiles — energy, fair play, solidity, punctuality, coolness, and experience. For a player they’re how teammates have rated that person; for a host they’re the average of those same ratings across the players on the last ten games the host put on.
For what each dimension means on its own, see Your Stats — the meanings are the same; only the source differs.
When the numbers move
Your host stats are recomputed after every game you host closes its feedback window. When a new hosted game finishes, it folds into your rolling last-ten and replaces the oldest one. A game where everyone rated everyone else as energetic and on-time will push your host score up; a game full of no-shows and flat ratings will pull it down.
New hosts
Before you’ve hosted your first game — or while you still have hosted games with feedback windows open — your host stats are blank. On your profile they show as ----, not zero. That’s a “new host, no track record yet” signal, not a “bad host” one. Nothing about hosting is gated on reputation; you can host your first game with a blank slate.
Why there’s no lifetime average on the host side
As a player, you carry both a lifetime average and a last-ten reading for most stats. As a host, there’s only the last-ten. A host’s recent games are what tell you whether their events are going well now — ancient hosting history is less useful when someone’s deciding whether to book tonight’s match.
Where you see it
Your host stats live on your host profile, reachable from your account. Other players see them when they tap your name from a game you’re hosting, or when they browse the hosts list for a venue or a game kind.
What you can’t change
You can’t edit your stats directly, and you can’t speed them up by hosting a bunch of games in quick succession — only the ten most recent count. The reliable path is to keep running games that play out well, and the reputation follows.
Related
- Your Stats — the per-dimension breakdown (same meanings for host and player).
- Your Profile
- The Host
- Rating and Feedback — how the raw input gets collected.
- Feedback Window
- Your Level — the competitive-ranking number (separate from reputation).