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Confirming on Game Day

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Confirming on Game Day

This page walks through what confirming attendance looks like on your screen — the three-stage button row on the roll-call list, the prompts Furbol pops on its own on game day, the same-day cascade warning, and the handful of people who can advance your row on your behalf. The rules behind it (when the last-hour cut fires, who can confirm whom, same-day behaviour) live on Confirm, Roll Call, and Same-Day Booking.

1. Find the roll-call list

Open the game. On the game detail page, tap the Roll Call tab (the same row of tabs that includes Log, Bookings, and — for hosts — Invites).

Each player in the game has a row. On your row you’ll see a button in one of three states, depending on how far through the day you are:

  • EN ROUTE — the first tap.
  • CHECK IN — appears after EN ROUTE is done.
  • PAID FEE — only on cash games, appears after CHECK IN.

All three are blue. They appear in sequence — you don’t see CHECK IN until you’ve marked EN ROUTE, and you don’t see PAID FEE until you’ve checked in.

If you’re not the host, not in the game, and not connected to someone who’s in the game (as their follower or placer), the roll-call list is read-only — you can see the rows but no buttons.

2. The prompts Furbol pops on its own

Most of the time you don’t need to find the roll-call tab yourself. Whenever Furbol notices you have a game today that still needs a roll-call tap from you, it opens a dialog on top of whatever you’re doing. Three dialogs, one per roll-call stage — Furbol picks whichever fits the state your row is at:

  • You haven’t marked anything yet — a “YOU HAVE A GAME TO PLAY TODAY!” dialog. Buttons: I’ll be there (commits EN ROUTE, same effect as tapping EN ROUTE on the roll-call tab) and Wait, what? (dismisses the commit and navigates you to the game’s roll-call tab so you can look before deciding).
  • You’ve marked EN ROUTE, and kick-off is within the hour — an “ARE YOU AT THE VENUE?” dialog. Buttons: Check me in! (commits CHECK IN) and Not there yet (dismisses).
  • You’re CHECK IN on a cash game — a “DID YOU PAY YOUR FEE?” dialog. Buttons: Yes, I did (commits PAID FEE) and Not yet (dismisses).

The dialogs fire for games today you’re booked into and only for the stage your row is at. Once EN ROUTE is done you stop seeing the “game today” dialog, once CHECK IN is done you stop seeing the arrival one, and so on.

The trigger is that you open the app (or bring it back to the foreground) while on the home screen — not a geofence, not a fixed time. If you never open Furbol on game day, none of these dialogs appear, and your roll-call stays at whatever state it was.

The same-day cascade from section 4 still applies on these prompts: if tapping I’ll be there would release you from other same-day games, Furbol shows the cascade on top before committing.

3. Tap EN ROUTE — you’re on your way

The first one. Tap EN ROUTE to tell the rest of the roster you’re coming.

  • The button vanishes from your row.
  • In its place you get a small check-double icon, a timestamp, and an elapsed counter (EN ROUTE: 5 mins once some time has passed).
  • The CHECK IN button appears underneath, ready for when you arrive at the pitch.

That’s it for the “I’m confirming” step. Your row now shows everyone you’re committed.

Most of the time this is a single-tap commit — no confirmation dialog. There’s one exception, covered in the next section.

4. The same-day cascade dialog

If tapping EN ROUTE would remove you from other games you’ve saved for the same day, Furbol stops and shows a dialog before it commits:

  • A blue-header title, body text explaining which other same-day games would drop off your list, and two buttons: Confirm (blue) and Not Now (text).
  • Tap Confirm and the en-route mark goes through, with the same-day games released behind it.
  • Tap Not Now (or dismiss the dialog) and nothing happens — you’re not marked en route, the same-day games stay saved.

If the other same-day games are at the same venue and start within an hour, the dialog doesn’t fire — Furbol treats that as a plausible back-to-back and lets both bookings stand.

The dialog only appears once per day for a given game — on the first roll-call tap. If your EN ROUTE already went through and you’re now tapping CHECK IN or PAID FEE, the cascade is behind you; those taps are single-tap commits.

For the wider rules on what releases what, see Same-Day Booking.

5. Tap CHECK IN — you’re at the pitch

When you arrive at the venue, tap CHECK IN on your row. The row flips again — a pin icon, a timestamp, the elapsed counter. Same shape as the EN ROUTE mark.

Either you or the host can tap it. The row doesn’t care who committed — just that it’s done.

Check-in isn’t strictly required for the game to run. If nobody taps CHECK IN for your row, the game still goes ahead. It’s an informational signal: the host and other players see who’s already at the pitch and who’s still en route.

6. Tap PAID FEE — cash games only

If the game is cash, a third button appears after check-in: PAID FEE. Tap it once you’ve handed the host the money (or once the host has collected it from you).

  • Online games don’t show this button — Furbol already handled the fee from your wallet.
  • Free games don’t show it either — no fee to collect.

After PAID FEE is tapped, your row shows a money icon and timestamp, same pattern as the others.

7. The “ATTENDED!” state

Once all the applicable roll-call stages are done for your row — EN ROUTE + CHECK IN for online/free games, or EN ROUTE + CHECK IN + PAID FEE for cash games — the row shows a green ATTENDED! box instead of any more buttons. That’s the final state; there’s nothing more to tap.

8. Confirming someone else

The same buttons appear on other players’ rows, not just yours, if you’re allowed to move them along. Three cases where the buttons show up:

  • You’re the host of the game — the buttons are live on every row. You can mark any player en route, check them in, mark their fee as paid.
  • A player in the game is your follower — their row’s EN ROUTE button is tappable by you. Handy for a friend you booked in who hasn’t opened Furbol yet.
  • You placed someone as a guest or pre-registered contact — same: you can advance their row on their behalf, since Furbol records you as their recruiter.

It works the same way — tap the button on their row, same cascade dialog if applicable (on their behalf), same row change after. The only difference is whose row you’re acting on.

9. Timing: when each button is live

  • EN ROUTE — lives from roughly game day onwards (Furbol flips the game into its match-day state on the morning of). Useful: you can also tap it earlier in the day, not only inside the last hour.
  • CHECK IN — available from when EN ROUTE was tapped through to the end of the feedback window.
  • PAID FEE — same window as CHECK IN, but only on cash games and only after check-in.

All three buttons can still be tapped during the 3-hour feedback window after the final whistle — useful for tidying up attendance after the fact (e.g., a player who played but wasn’t checked in at the time).

10. What you won’t see in this flow today

Worth naming:

  • No “I tapped the wrong button” undo. Once EN ROUTE, CHECK IN, or PAID FEE goes through, there’s no single-tap revert on the row. If you marked the wrong player by mistake, the way back is to unbook them (see Leaving a Game) — or ask the host.
  • No bulk-confirm. If you placed four guests and want to mark them all en route, that’s four separate taps, one row at a time.
  • No nudge before the last-hour cut. Furbol sends push notifications earlier in the day, but there’s no “you’re about to get dropped” warning at, say, 70 minutes before kick-off. If you miss the window, the scenario I forgot to confirm and got dropped from the game covers what you’ll see.
  • No way to tell who advanced your roll-call row. The row shows the state and a timestamp, not “your host marked you en route at 18:42.” Behind the scenes Furbol records who did it, but the UI doesn’t surface it.
  • No same-day cascade on CHECK IN or PAID FEE taps. The same-day cascade only fires on the first roll-call tap of the day (usually EN ROUTE). The later taps on the roll-call tab are single-tap commits. The proactive prompts in section 2 (arrival-at-venue, pay-fee) are a separate path and don’t involve the cascade.