Hosting a Game
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Hosting a Game
When you host a game you’re setting up the whole thing — the pitch, the time, how many people, how they pay. Furbol asks you to make a handful of decisions; this page walks through what each one actually does.
Kick-off and duration
You set when the game starts and when it ends. These two times anchor almost everything else:
- The last hour runs from one hour before kick-off up to kick-off itself.
- Quorum auto-cancel (if applicable) triggers at the start of the last hour.
- The game plays out between kick-off and the end time.
- The feedback window runs for 3 hours after the end time — during this window, host earnings are still locked and the lineup can still be adjusted.
Venue
The venue is the pitch. If you pick a venue Furbol already knows about, you’re linked to it directly. Otherwise you can describe the location freely — Furbol will record it but won’t treat it as a shared centre.
Visibility — public, private, or secret
Every game has a kind:
- Public — anyone browsing Furbol can find and join your game.
- Private — only people with the link can see it.
- Secret — only people you invite directly can see it.
This is how you control who can join. See A Game for more detail on each.
Quorum and maximum
You set two numbers that shape the roster:
- Minimum players (quorum) — the number your game needs to go ahead.
- Maximum players — when the game hits this, it’s sold out.
You also pick how many teams you want (1 to 8). The quorum and max are split evenly across teams.
How players pay — the pay method
Three choices, one game:
- Cash — players pay at the pitch. Furbol doesn’t touch the money.
- Online — players pay through their wallet. The fee is held as pending when they book and released to you after the game ends.
- Free — no fee. For training, informal meetups, or anything else.
Once the game exists, everyone in it uses the same pay method.
The fee itself
If the pay method is cash or online, you set a collecting amount — the total you need to cover the game’s cost. Furbol divides it evenly across the max roster to get the per-player fee, with a bit of arithmetic if you’re using goalkeepers at a different rate.
”Game on, no matter what”
By default, a game that doesn’t hit quorum by the start of the last hour is cancelled. You can override that by flipping game on, no matter what — at which point the game happens regardless of numbers. This is a separate rule with its own timing; see Game On, No Matter What.