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Messages

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Messages

A message is a short text someone writes on a specific game. It’s the closest thing Furbol has to chat — a running list of comments attached to a game, visible to anyone who can see that game.

There’s no separate chat screen. Messages show up in the game’s activity feed — when a player writes one, it lands on the feed and brings along every other message already posted to that game, so the whole thread is readable from whichever feed entry you tap into.

Who can post

Any logged-in Furbol user who can see the game can post a message to it. That means:

  • Public games. Anyone in the area who has the game in their listings.
  • Private and secret games. Only invitees and the host — the same people who can see the game at all (see Game Kinds).

You don’t need to be a booked player to post. Invitees, followers of the host, and anyone with a redeemed share link can write too.

What a message looks like

A message is just plain text — no attachments. Each one shows:

  • The author — the person who wrote it, carried by the event that frames the message.
  • A timestamp.
  • Two reaction buttons — rock (the “cool” reaction) on the left, middle finger (the “not cool” reaction) on the right.

Messages are permanent once you send them

Furbol treats messages as read-only events after you tap send. In practice that means:

  • No edit. You can’t fix a typo, add a missing word, or rephrase. The message stays exactly as it went out.
  • No delete. There’s no “remove my message” action — not from the feed, not from your profile, not from the game. Once posted, it’s there for as long as the game is.
  • No report. Furbol doesn’t offer a “flag this message” or “report spam” control. The only downstream actions on someone else’s message are the rock / middle-finger reactions.

The practical upshot: think before you send. If you want to distance yourself from a message you regret, you can react with a middle finger to someone else’s reply, post a follow-up of your own, or — if the author is the issue rather than the single post — blacklist them, which hides their future activity from you.

Reactions — rock and middle finger

Under each message, you can tap one of two icons:

  • 🪨 Rock — you liked what was said. The message’s rock count goes up, and your avatar joins the little row of fans under the message.
  • 🖕 Middle finger — you disliked what was said. Same shape on the opposite side. (In the app you see only the icon; the word doesn’t appear next to it.)

Tapping is a toggle:

  • Tap rock once → you’re a liker. Tap rock again → you’re back to neutral.
  • Tap rock when you already disliked → your dislike is removed and you become a liker in one action. You can’t be both at once.
  • Same logic for the middle finger in reverse.

Reactions are per-message: reacting to one message doesn’t affect any other message, and it doesn’t change your follow or blacklist relationship with the author. The icons (rock / middle finger) are borrowed from the same icons Furbol uses for followers and banned players, but here they just mean “I liked this message” / “I didn’t like this message”.

Where messages appear

Messages don’t have a screen of their own — they ride the activity feed. Whenever a message gets posted to a game:

  • It shows up in that game’s activity feed.
  • It also shows up on the author’s profile feed — the log of what they’ve been doing on Furbol.

Whenever a message lands in someone’s feed, the feed entry expands to show every message on the game so far — not just the new one. This way the thread stays readable even if you’re catching it late.

Reactions (rocks, middle fingers) generate their own feed entries too, so the back-and-forth on a message is part of the activity stream, not just the original posts.

No push notifications

Messages don’t trigger push notifications. You’ll see them when you open the game page, scroll the activity feed, or land on someone’s profile — but Furbol won’t buzz your phone about a new comment. If you want to be part of the conversation on a game, check in on the feed yourself.