Pular para o conteúdo

Trial and Pass

Este conteúdo não está disponível em sua língua ainda.

Trial and Pass

To play games on Furbol, you need a valid pass status — either you’re still on your trial, or you have an active Pass. This page explains how the two fit together.

The trial: 5 free games

When you sign up, Furbol gives you 5 games on the house. Book and play them however you like — no payment required up front, no subscription. Each game you book counts as one of your five.

If you unbook a spot before the game is over, it doesn’t count against your trial — your count goes back down. Only the games you actually book (and keep) tick the counter.

Once you’ve booked your 5th trial game, you’ve used your trial. From that point on, you need an active Pass to book anything new.

Buying the Pass

Once your trial is up, buying a Pass from the wallet re-opens bookings. A Pass runs for 6 months from the day you buy it.

You can only have one active Pass at a time — Furbol won’t let you stack a second Pass covering the same period.

What happens when you run out — and how you find out

Furbol doesn’t lecture you about your trial. There’s no warning on your 5th booking, no countdown banner, no push when you tip over the line. The transition is quiet, and you’ll usually notice it the next time you try to book a game.

Your 5th trial booking

Booking game number five looks exactly like booking game number one. Same flow, same book button, no “this is your last one” prompt. You find a game, tap book, done.

Your 6th booking attempt

The next time you open a game that would be your sixth booking — on the home feed, or on the game’s profile — the book button isn’t there anymore. In its place, a small grey lock icon with a red badge sits where the book button used to be. The badge is a count of how many reasons are currently blocking you; if the trial is your only blocker, the count is 1. The line still opens normally when you tap the rest of it, but the book control is gone — see The Game Line for the broader lock-icon convention.

That’s the only signal on the games surface. There’s no blocker dialog that pops up and says “buy a Pass”; there’s no CTA on the game line itself. The lock just replaces the book button.

Where the state is named out loud

To see it stated plainly, open the Wallet from the side menu. The top card on the wallet lists your pass status; when you’re out of trial games it reads something close to “You have played your 5 trial games.” Directly underneath, if your wallet balance is enough to cover a Pass, a blue Purchase Pass button appears. If your balance isn’t enough, you need to top up first — the Purchase Pass button only shows once the funds are there.

So the practical path from “I hit the wall” to “I’m booking again” is: see the lock on a game line → open the wallet → top up if needed → tap Purchase Pass → go back and book.

Does unbooking help?

Only if the game hasn’t been played yet. Your trial count is the number of games you’re currently booked into plus games you’ve already played, capped at five. Unbook an upcoming game and the count drops by one, which can flip you from trialed back to trial if you were right at the edge. Unbook a game that’s already happened and the count doesn’t move — played games sit in the count permanently.

So the mechanism that matters: “I booked five but haven’t played any yet, and I changed my mind about one of them” — that one still rolls back into your trial budget. “I’ve played all five” — that’s it, the Pass is the only way forward.

The four possible pass states

At any given moment, your account is in one of these states:

  • Trial — you still have trial games left.
  • Active — you’ve bought a Pass and it’s currently valid.
  • Expired — you had a Pass, but its 6 months are up.
  • Trialed — you’ve used all 5 trial games and haven’t bought a Pass yet.

You can book new games only when you’re in trial or active. Expired and trialed users keep their accounts but have to buy a Pass to continue.

Guests don’t count

Friends you bring along as guests or followers don’t need a trial or a Pass. The limit applies to you, the player with the account — not to people you book on behalf of.