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Joining a Game

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Joining a Game

When you find a game you like, you can save a spot in it.

Who you can save a spot for

You can save a spot for three kinds of people:

  • Yourself. The normal case.
  • A follower. Someone who follows you on Furbol. You can place them in a team, move them, or take them out.
  • A guest. A friend from your contacts, or a generic “+1” who doesn’t need to be on Furbol.

You can save more than one spot at a time — for example, yourself plus two friends.

Whether you can join at all

Whether you can join depends on the game’s visibility:

  • Public games — anyone can join.
  • Private games — you can see the game, but you need an invitation to join.
  • Secret games — you need an invitation even to see the game exists.

Invitations come from the host, from a player who was invited before you, or through an invitation link the host shared.

How the fee is handled

Every game has one of three fee modes. Which one applies changes how Furbol handles your booking:

  • Free. No fee. Nothing to check.
  • Cash at the pitch. You settle with the host when you arrive. Furbol doesn’t touch the money.
  • Online through the app. Before you join, Furbol checks your wallet has enough credit to cover the fee. If you’re short, you can’t join until you top up. Once you’ve joined, the fee is held in your wallet as “pending” — not charged, just set aside so the host knows the money is there.

Limits

  • A game can hold up to its maximum number of players. Once it’s sold out, no more spots.
  • You can hold spots in more than one game on the same day — cash, free, or online-paid. But the moment one of them commits (hits quorum, or you confirm), Furbol drops you from the others that clash. See Same-Day Booking.