My Pass is about to expire — what happens?
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My Pass is about to expire — what happens?
Your Pass is near the end of its 6-month run. The wallet shows when. You’re wondering what changes on expiry day, whether anything breaks, and what the cleanest way to renew is.
The short version: when the Pass expires, you lose the ability to book new games — nothing else changes. Your account stays exactly where it is; your history, your wallet, your friends, your follows all remain yours. The only thing behind the Pass gate is the act of booking.
What changes on expiry
Before expiry: you can book any game you’re allowed to book.
After expiry: you can’t book anything new until you renew.
Your existing bookings aren’t affected — any game you already have a spot in carries on normally. The gate only applies to new bookings after the expiry moment.
What doesn’t change
- Your wallet. Balance, pending, past transactions — all untouched. Money you had before expiry is still yours; money from games that finish after expiry still lands in it.
- Your profile, your history, your ratings. Frozen only in the sense that you can’t add new games to the history without a Pass. Everything that’s already there remains.
- Your followers and connections. They don’t disconnect. You still see them in your lists, they still see you.
- Your hosted games. Hosting doesn’t require a Pass. If you host a game that’s already live, it runs to completion. You can even host new games without a Pass — the Pass is about joining games as a player, not about running them.
- Being placed by friends. If a friend places you into one of their games as a follower, that doesn’t count as you booking yourself — so it can still happen. But your friend is taking on the booking, so they may not do this often.
How to renew
- Open your wallet. The Pass purchase button is there.
- Pay the 6-month price (currently $12 / €12, same for everyone in that currency).
- Your next 6 months of access start from the moment you buy. If you buy before your current one expires, Furbol stops you from double-buying overlapping Passes — you can’t stack two.
So the cleanest pattern is: renew when the current one runs out, or right before. No early-renewal discount, no benefit to waiting — just whenever you want to start the next run.
Buying late vs early
Early: Furbol blocks the purchase if your current Pass hasn’t expired yet. No stacking.
Late: There’s no “grace period” after expiry. If it’s past the date, you’re ungated until you buy again. A cleaner pattern is to renew on the day itself if you know you’ll keep playing.
What if I just don’t want to pay?
Totally fine. Your account doesn’t get deleted or deactivated for letting your Pass lapse. You can sit in “expired Pass” state indefinitely — browse games, keep your profile, stay connected. The only thing waiting for a renewal is your ability to book.
If you want to go a step further and take a break, you can also deactivate your account — see Account States. Deactivation and expired Pass are different things: deactivation hides your profile, expired Pass only blocks new bookings.