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Finding Games

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Finding Games

The home screen’s games list is your main way of seeing what’s playable near you. It starts wide — everything Furbol knows about in your area — and narrows as you tick filters. Next to each filter there’s a count of how many games would be left if you applied it, so you get a preview before tapping.

What’s in the list to begin with

The starting list is everything you’re allowed to see:

  • Public games — anyone in your area sees them.
  • Private and secret games — only if you’re the host, already on the roster, or on the invitee list (see Game Kinds).
  • Not blacklisted — anything you’ve blacklisted (a host, venue, player, or specific game) is hidden or dimmed per Blacklisting.

From there the filters panel lets you slice the list many different ways at once.

When you want to play

At the top of the filter panel you pick which era of games you’re looking at:

  • New — games created since the last time you opened the app. The “what’s appeared while I was away” view.
  • Future — everything published or already playing, regardless of when it was created.
  • Past — games played in the last 30 days.
  • All time — no time filter.
  • Cancelled — only games that got called off.

Within whichever slice you pick, you can narrow further on the date (pick specific days on the calendar) and the hour (pick specific kick-off times or a daypart — morning, afternoon, evening, night).

Distance

Seven distance buckets: 1, 2, 3, 5, 10, 25, and 50 km from your city. Each is labelled with a < prefix — <1km, <2km, <10km, and so on — because the filter is cumulative: picking <10km includes everything within 10 km, not just the 9-to-10 km ring. Counters on each bucket tell you how many games fall inside that radius.

If you don’t pick a distance, no distance filter is applied at all — you see everything in the city-level scope.

Favourites

Tap one or more of these to restrict the list to games connected to the things you already care about:

  • Games you follow
  • Venues you follow
  • Hosts you follow
  • Players you follow
  • Contacts — people from your phone’s contact book who are on Furbol

You can stack them (e.g. “games at venues I follow where a contact is also playing”). Each one you tick tightens the list further — filters don’t widen the list, they narrow it.

How you’re tied to the game

A second panel covers your own relationship to the games in the list: hosting, playing, invited, declined, or games where you placed a booking for someone else. Same stacking logic — each tick narrows further.

Does the game suit you

The dials in this panel answer “show me games that suit the kind of player I am” or “the kind of game I want”.

Shape and size:

  • Players per side (e.g. 5-a-side, 7-a-side)
  • Teams count (2 by default, up to 8)
  • Spots available — either a specific count (1–9 open slots), or a semantic answer: full, empty, half-full on one side
  • Preferred roles — goalkeeper, defender, midfield, striker

Who else is going:

  • Friends (followed users) in the game — 1 friend, 2 friends, etc.
  • Goalkeeper situation — whether the game has a GK already, needs one, or requires one (“locked” goalkeeper = game mandates a goalie slot)

Kind and payment:

  • Invites — public / private / secret (per Game Kinds)
  • Payment method — free / cash / online-paid (see Fee)
  • Currency — if you care to pay only in a specific one
  • Player price buckets — Furbol takes the actual prices on offer in a currency and splits that distribution into five percentile tiers (roughly the cheapest 20%, the next 20%, and so on up to the top 20%). Each tier shows a price range like 150 - 300 and a match count; tap the tiers you want to include. Free games live in their own separate sixth bucket that sits next to the five — because free prices are excluded from the percentile calculation, adding or removing free games from the list doesn’t shift the other five tiers around.
  • Goalkeeper price buckets — same shape (five percentile tiers plus a separate free bucket), with a mode switch on top: goalkeeper pays a fee (like any outfield), goalkeeper is being hired (paid by the other players), or any.

Pitch:

  • Facilities — indoor, astro turf, goal posts, showers, bibs, ball provided, bar, parking. Each filter you tick is a requirement.

Tags — venue or host labels that appear on a game. Tick them to filter for games that carry that tag.

Skill and style ranges

For age, level, experience, and solidity you pick a range — one or more bands along a slider. The list then drops any game where any booked player falls outside your range. So “only games where everyone is between levels 40 and 70” leaves out games where one player is level 30 or level 80.

Each of those four dimensions also has a locked toggle. Switching it on narrows the list further — only games where the host has set a min or max on that dimension (i.e. is actively gating by age / level / experience / solidity). If you want games where the host enforces a band, flip the lock on.

Coolness, fair play, energy work the same way as ranges, but without the locked toggle — they describe the vibe of the players who’ve already booked, rather than a rule the host set.

Counters

Every filter shows a count that refreshes as you change the rest of the panel. A “1.2k” next to <10km means “there are 1,200 games within 10 km that match everything else you’ve picked so far.” When you change a filter, the counts update.

At the bottom of the panel, an Apply button shows the total count of games matching everything you’ve picked. Tap it to jump back to the filtered list.

Resetting

Tap a selected option a second time to clear it. There’s no “reset all” button — to start fresh, walk the filters back one at a time, or close and re-open the panel (which drops back to the last applied set).