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Roll Call

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Roll Call

Roll Call is the series of check-ins each player goes through on game day. It starts when you confirm you’ll be there, continues when you arrive, and (for cash games) ends when you’ve paid the host.

The roll call gives the host and the rest of the roster a live picture of who’s really going to show up, who’s on their way, and who’s at the pitch already.

How the check-in progresses

You pass through three stages on game day, in order — once you’re at a later one, you don’t go back to an earlier one.

  1. En route — you’ve confirmed you’re coming. On game day, the confirm button is labelled En route, but it’s the same tap.
  2. Check in — you’ve arrived at the pitch. The host (or you) marks it. Before you can check in, you need to have marked en route first.
  3. Paid fee — for cash games, this is the acknowledgment that you handed the host the fee. For online games it’s not used — Furbol already handles the money.

After these comes the post-game phase for rating and feedback, which lasts until the 3-hour window closes. See Host Earnings.

Who can advance your roll call

  • You, at any stage, for yourself.
  • The host, for any player in their game.
  • The friend who booked you — whoever placed you on the roster as a follower or guest, for the “en route” stage.
  • Someone who’s acting on your behalf through a prereg handshake — see the related gap below.

Who sees a roll-call change

Every roll-call change writes a line to the game’s activity log — “Alice is en route”, “Bob just checked in”, “Carol paid Alice” — and that line is visible to everyone on the roster (plus the host and any followers of the game). The activity log is the public record of who’s where.

The push notification that goes with the change is narrower. When the host marks you en route on your behalf, you’re the one who gets pinged — the rest of the roster doesn’t. So the asymmetry to remember is:

  • Activity log — roster-wide. Anyone following the game sees the event in the log.
  • Push — targeted. Only the player whose status changed (and, when relevant, the host who acted) gets the notification.

That split is why a player can check their activity log and see “the host marked me en route” a few minutes after their phone buzzed — both fired from the same event, but the buzz went only to them while the log is visible to the whole pitch.

What happens if you don’t check in

Check-in isn’t strictly required for the game to proceed. A game can be played, finished, and rated without every player being marked as checked in. But:

  • If you haven’t marked en route by the start of the last hour, you’re released from the roster — same rule as confirmation.
  • Check-in and paid-fee are informational. They’re there so the host and the roster know what’s really going on.