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I want to bring a friend who isn't on Furbol

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I want to bring a friend who isn’t on Furbol

A friend is up for a game. They don’t have Furbol. Can you bring them anyway?

The short version: yes — Furbol has three different ways of including someone without a Furbol account, and which one you pick depends on how much of a Furbol presence you want to give them. You can bring them once as a one-off, set them up for future games, or get them on the app outright.

Option 1: Add them as a guest

The lightest option. A guest is a placeholder on the roster — no account, no profile, no presence beyond the game itself.

  • What you do: in the booking flow, pick “add a guest” and give them a name/label.
  • What the roster shows: a guest slot under your name, tagged as your guest.
  • What your friend does: turns up at the pitch. Nothing to install, nothing to sign up for.
  • Who’s responsible: you. You confirm them, you pay their fee if it’s online (the hold goes on your wallet), and if they don’t show, that’s on your record, not theirs (they don’t have one).

Best for: one-off visits. You’re bringing them this once, they’re probably not going to keep playing with this group, and you don’t want to ask them to commit to anything.

See Followers and Guests and Placing Followers and Guests.

Option 2: Pre-register them

A pre-registered player is a middle ground: they’re a named person on Furbol, with a display handle, but still without a real account. It’s like a guest with a name that sticks.

  • What you do: in the booking flow, pick “add a pre-registered player” and fill in their name and handle.
  • What the roster shows: their name and handle, tagged as pre-registered.
  • What’s different from a guest: if they later sign up for Furbol and claim their history, every game you booked them into becomes part of their real account’s record. A guest slot stays a guest slot; a pre-reg slot retroactively becomes theirs.

Best for: regulars who haven’t signed up yet. You’re going to keep bringing them, they’ll probably get the app eventually, and you want their playing record to survive that transition.

See Pre-registered Players and Claiming Pre-registrations.

Option 3: Invite them to sign up

Give them your personal magic link or the game’s link. They open it, Furbol walks them through signup, and they land in the game as a real Furbol user with their own account.

  • What you do: share your personal link (side menu → QR/link) or the game’s share URL.
  • What happens: they install, sign up, accept; now they’re in your connections and the game’s roster under their own name.
  • Upside: they can confirm themselves, rate their teammates, see their own profile. They’re fully here.
  • Downside: it’s more effort for them. They have to go through onboarding.

Best for: players you want as Furbol people long-term. The friend who’ll play more than once, who’ll host one day, who’ll bring their own friends. Also anyone who wants control of their own stats and profile.

See Sharing a Game.

How to decide

A rough heuristic:

  • Once-only: guest.
  • Regularly, and they’re the kind of person who will eventually sign up: pre-register.
  • They’re actually up for joining Furbol properly: invite them to sign up.

You don’t have to pick permanently — someone can start as a guest in one game, get pre-registered in the next, and sign up after that. Furbol can connect the pieces once they claim their history.

A fee note

For online-paid games:

  • Guest fees go on your wallet (you placed them).
  • Pre-reg fees also go on your wallet — same as a guest — until they claim their account and the placing right transitions.
  • Signed-up players pay from their own wallet once they’ve booked themselves (or if you placed them as a follower, their wallet carries the hold, not yours).

So if you’re paying fees for a friend, guest and pre-reg both stay on your tab; inviting them to sign up shifts the fee to theirs (once they book for themselves).