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I want to take a break from Furbol

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I want to take a break from Furbol

You want to stop playing for a while. Maybe a few weeks off, maybe “I’m not sure, let me try quiet first.” What’s the right lever to pull?

The short version: Furbol gives you three different kinds of break — quieting the app, pausing your account, and closing it permanently — and the right one depends on how far you want to step back. Most people end up in the lightest option first and escalate only if they really want to.

Option 1: Just quiet the app

The lightest step. You want to stop getting pushes, but you don’t want to hide your profile or stop being on Furbol.

What to do: in the account editor, toggle off the notification categories you don’t want (or turn off all notifications in one tap). You can also mute individual games if they’re getting noisy.

What it does: the app goes silent. You can still sign in, see your profile, rate past games if the feedback window is still open. People can still book you as a follower, invite you, follow you.

When to pick this: you want the mental quiet without losing any of the Furbol presence.

See Notification Preferences.

Option 2: Deactivate your account

The medium step. You want the app to treat you as gone, but reversibly.

What to do: account editorDeactivate account. Confirm.

What it does:

  • Your profile is paused and stops appearing to other players.
  • You’re not visible in player lists, contact matching, venue participants, etc.
  • You stop getting all notifications — the quiet comes for free (nobody can book you or invite you anymore, so there’s nothing to push).
  • Your upcoming bookings are released at the moment of deactivation. Every game you were booked into drops you off the roster as if you’d pulled out — so if any of them are online-paid and close to kick-off, the usual leaving-a-game fee rules apply. Hosted games you created stay as they are, but you won’t be able to keep running them while paused.
  • You can still sign in and browse — profiles, messages, stats — but every action button is disabled.
  • Your data stays — history, wallet, friends, ratings — but invisible to others.

What’s different from quieting: other people can’t see you or interact with you. The world of Furbol carries on without you in it.

When to pick this: you genuinely want to be gone for now, but you can see yourself coming back.

Coming back: sign in, open the account editor, tap Activate account. Profile reappears, notifications come back on, you can act again. Bookings don’t come back with you — those were released when you deactivated. You’d need to re-book any game you still wanted.

See Account States.

Option 3: Delete your account

The permanent step. You’re done with Furbol and don’t plan to come back.

What to do: account editorDelete account. Confirm twice — this one doesn’t unwind easily.

What it does:

  • Your profile is taken down. You can’t sign back in under the same account.
  • Your data is removed from the public side of Furbol.
  • You can’t host, join, be placed, or be found.
  • Before you delete, download your profile data from the same editor — a .txt export with your history and stats. It’s your only way to keep a record on your side.

What it doesn’t do: it doesn’t erase the fact that you existed in games other people played with you. Your name appears in their historical rosters the way it did at the time — that’s their record, not yours. Furbol doesn’t retroactively remove you from other people’s game history.

When to pick this: you’re sure you’re done. Deleting is designed to be the end, not a pause.

See Account States for the state machine.

What happens to your wallet?

  • Deactivation: wallet stays intact. Balance, pending transactions, past — all yours, paused.
  • Deletion: before you delete, you’ll want to cash out any available balance. Pending balance (money tied to in-progress games) waits for those games to close before you can withdraw it, so deleting too early can strand money. Let in-progress games finish, cash out, then delete.

A mental-model anchor

Think of the three in terms of visibility to other players:

  • Quiet: visible, interactive, just silent on your end.
  • Deactivated: invisible, non-interactive, but recoverable.
  • Deleted: invisible, non-interactive, permanent.

There’s no rule against escalating — you can quiet for a month, deactivate for another, and then decide whether to come back or delete. Each step is available from the same screen.