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Sharing a Game

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Sharing a Game

Every game on Furbol has a share link you can send to someone outside the app — over WhatsApp, email, a group chat, wherever. The link is Furbol’s bridge between a game and someone who isn’t already looking at it in the app.

Who can share

Any logged-in Furbol user can create a share link for a game. You don’t have to be the host, or even already in the game — if you can see the game, you can share it.

Each person who shares a given game gets their own link, tied to them as the “inviter”. Re-sharing the same game doesn’t create new links; Furbol reuses the one you already have for that game, so the URL you copy today is the same one you copied last week.

Tapping a share link leads somewhere different depending on who’s doing the tapping:

  • Furbol app installed and logged in. The app opens the game page directly. Before that, Furbol records you as invited by the person who shared the link (see Game Invitations) — that’s what grants you access to private or secret games that you wouldn’t otherwise see.
  • Furbol app installed but not logged in. The link is held on to. Once you log in, Furbol applies it — you’re invited and the game opens.
  • No Furbol app. A public preview page opens in your browser, showing the venue, the kick-off time, whether the game has reached quorum, and how many of the maximum spots are filled. From there you can install Furbol and come back to the same link.

What the preview shows

The browser preview — the page you land on before installing — includes:

  • The venue name and the kick-off time.
  • The game’s current state (published, playing, played, cancelled).
  • The lineup count — players / max players.
  • A game image with the current lineup.

It’s designed so that when the link is pasted into a messenger, the link unfurls into a rich card with the same info.

What happens on redemption

When a logged-in user opens a share link, Furbol does three things in order:

  1. Creates an invitation from the sharer to the opener. This is what grants access for private and secret games. If the opener already had an invitation (direct or from a previous share), nothing changes — Furbol doesn’t stack invitations.
  2. Opens the game page in the app, ready for the opener to join.
  3. Offers to follow the sharer — if the opener doesn’t already follow them. You can dismiss this; the invitation still stands.

Share links work on every game kind, but they matter most for non-public ones:

  • Public games. The link is a convenience. The recipient could have found the game anyway; the link just saves them the search.
  • Private games. The recipient needs the invitation that redemption creates. Without the link (or a direct app invitation), they couldn’t join.
  • Secret games. Same as private. The recipient wouldn’t even see the game existed until the invitation.

If you share a private or secret game, you’re adding one more person to the game’s invite list each time someone new redeems the link.