I forgot to rate my teammates — did I miss the window?
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I forgot to rate my teammates — did I miss the window?
The game ended hours ago. You look at the app and notice you never rated your teammates. Is it too late? Does it matter?
The short version: rating is always optional, and if the three-hour feedback window has closed, you can’t go back and add ratings. You haven’t been penalised — but the ratings you would have given are simply gone as input.
When the window closes
The window opens when the game’s scheduled end time arrives and closes exactly three hours later. During those three hours:
- You can rate teammates (and the host).
- You can mark “didn’t play” for someone who was on the roster but didn’t actually show up.
- You can still see the roll-call and finalise attendance.
Once the three hours are up, the game’s book closes. Ratings stop being writable. Stats are computed and frozen. The game moves into history as a finished record.
What happens if you never rated
You don’t get flagged. Rating is voluntary — there’s no “you must rate to keep playing” rule.
But your silence counts. If a critical mass of players don’t rate in a given game, Furbol reads that as a weak signal and the resulting stats lean on less information. Individual ratings matter; the absence of them just means the average of whoever did rate is what sticks. Your specific take on each teammate isn’t reflected — that’s the only real loss on your side.
What rating actually does
Two things:
- Teammate levels. Ratings feed into the level that shows on a player’s profile — how a host sees them as a prospective player, how other players get a sense of them. Consistent feedback (over many games) moves levels. A single missed rating barely affects anything; habitually missing them means your opinions just aren’t in the mix.
- “Didn’t play” flag. If someone was on the roster but didn’t show up, marking them “didn’t play” is how Furbol tracks that. It’s the softer version of being removed for the last-hour cut — catches people who booked, confirmed, and then ghosted.
See Rating and Feedback for the formal rule.
Why the window can’t be reopened
The feedback window is the last flexible stretch of a game’s life. Host earnings are held until it closes. The lineup can still shift inside it (players can still be removed if they ghosted). Reopening the window after it’s closed would reopen all of that — payouts could be clawed back, lineup could shift after it’s been treated as final, stats could flip. So once the window is closed, it’s closed.
Furbol’s rule is: three hours from end-of-game is the window for everything. No extensions. If you miss it, you miss it.
A note on “didn’t play”
If the specific thing you wanted to do was flag someone who didn’t show, missing the window means that “didn’t play” mark doesn’t get added for that player in that game. Their attendance in that single game stands as “confirmed” or “present.” Over a larger run of games, these balance out — one missed flag doesn’t change a player’s aggregate reputation — but if you’d wanted to call it out, the moment has passed.
Avoiding it next time
The app pushes you a reminder when the feedback window opens (at end-of-game) and typically nudges again before it closes. If you’ve muted those pushes, rating slip-ups are more likely. See Notification Preferences if you want to tune this.
Related
- Rating and Feedback — the formal rule.
- Feedback Window
- How Rating Works
- Notification Preferences