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Game Restrictions

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Game Restrictions

Restrictions are the four host-set ranges that shape who a game is pitched at. When a host creates or edits a game, they can narrow four dimensions: age, experience, level, and solidity. If your profile sits inside every one of those ranges, the game lands in your joinable feed. If you’re outside any of them, the game quietly doesn’t appear.

The four dimensions

Each restriction is a min/max range on one of the host’s dials:

  • Age — your birthday vs. today. Buckets in 10-year jumps (under 20, 20–30, 30–40, 40–50, 50+).
  • Experience — roughly, how much you’ve played on Furbol, shown as a percentile. Buckets in 20-point percent jumps.
  • Level — your player level, the score that moves with your ratings after each game.
  • Solidity — your dependability score: do you confirm and show up, or do you cancel late. See Solidity for the full definition. Buckets in 20-point percent jumps.

The host can tighten or leave any of them open. A game with no restrictions set is visible to everyone.

What restrictions actually do

This is the important bit. Restrictions filter your feed; they don’t block bookings.

  • In practice: a game that doesn’t match your profile doesn’t show up in your “joinable games” list. You won’t see it when you’re browsing.
  • Direct links still work. If a friend shares the game’s link with you, or you already have the game page open, Furbol doesn’t stop you from booking just because you’re outside one of the ranges. The restrictions are a discovery filter, not a booking wall.
  • The host sees everyone who books. If someone outside your target range does end up booking (through a link, an invite, or because they were placed as a guest), they’re in your roster like any other player. The host can remove them if they want to — see Being Removed from a Game.

So restrictions are best thought of as aiming, not fencing: they point the game at the right audience in the feed, they don’t guarantee only that audience will turn up.

What is hard-enforced when you book

For completeness — separate from restrictions, Furbol has two checks that do block a booking before it goes through:

  • Your playing requirements — pass status + minimum connections. These are account-level, not game-level.
  • Same-day booking rules — limits on how many overlapping games you can be in at once.

Neither has anything to do with a given host’s age/level/experience/solidity settings.

Seeing the restriction on a game page

When you’re looking at a game profile, the restriction ranges are shown in the same panel where they’re set on the editor — coloured bars for each dimension indicating the range the host chose. If the game isn’t in your joinable feed, one of those bars will be the reason why.

Gender and other “who is this for” signals

Gender is stored on your profile but isn’t one of the four restriction dimensions — a host can’t set “female-only” as a game-level filter that hides the game from other people. If a host wants to pitch the game at a specific audience, the usual route is a host rule (free text, visible, not enforced) — e.g. “women’s game — sign up for next week’s match” — plus private/secret visibility at the game level.