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Placing a Follower or Guest

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Placing a Follower or Guest

This page walks through booking a spot for someone else — the action the app calls “placing.” The rules behind it live on Placing Followers and Guests.

1. Open the picker

On the game detail page, the booking panel sits at the top of the screen. Alongside the BOOK (or CONFIRM / PULL OUT) action, there’s a second label: ADD GUEST.

Tap ADD GUEST. A modal slides up with the placement picker.

The same entry is available whether you’re already booked into the game or not — placing someone else doesn’t require you to have a spot yourself.

2. Who you see in the picker

The picker isn’t a single flat list. It’s four stacked sections, each with its own heading:

  • Book an external friend — a free-text field for typing a guest’s name on the fly. No Furbol account needed on their side. Type the name, tap add, they’re in.
  • Book a follower — your followers who aren’t already in the game. The natural first place to look.
  • Phone contacts on Furbol — people in your phone’s address book who have a Furbol account. (If you haven’t granted contact permission yet, this section prompts you to.)
  • Phone contacts — people in your address book who don’t have Furbol yet. Tapping one of these triggers a pre-registration (see Pre-registered Players) — you place them under a name-and-handle label you provide, and they’re on the roster as if they were a guest.

At the bottom of the modal there’s a search bar that filters across all sections at once — handy when you know who you want but aren’t sure which section they’re in.

3. Placing them

Tap the row for the person you want to place. The modal closes, and:

  • Their spot appears on the game roster straight away.
  • You’re recorded as their placer.
  • If the game is online-paid, the fee for their spot comes out of your wallet, not theirs. The booking panel’s finances block reflects that you’re paying for two (or more) people now, not one.
  • For a follower, they get a push notification that they’ve been placed.
  • For a guest or pre-registered contact, nothing goes anywhere — they aren’t on Furbol to receive it.

After placing one person, the modal closes. If you want to place another, tap ADD GUEST again. There’s no multi-select — you place people one at a time, picker reopen, pick, repeat.

4. Pre-registering someone new

If the person you want isn’t in any of the sections — not a follower, not a Furbol contact, not in your address book — you have two options:

  • Use Book an external friend and type their name as a pure guest. Fast, but the name lives only on this game’s roster.
  • Pre-register them first via your contacts list, which creates a re-usable label you can place into future games without re-typing.

Both roads lead to the same spot on today’s roster. The second one saves typing next time.

5. Where the placed person shows up

After placement, they appear on the game’s Bookings tab, in the normal lineup view. On your side, the booking panel now accounts for them — the fee total includes their spot, and the PULL OUT action, if you use it, releases your own spot only (not theirs; to unbook them, you manage their row from the booking list).

There’s no visible “placed by {you}” badge on the roster for other players to see. The placer relationship exists in the data (and determines who pays, who can confirm, who can unbook them), but it’s not rendered as a label next to their name.

6. Confirming and unbooking them later

  • On game day, you can confirm them — same as you confirm yourself. The host can too. Followers can also confirm themselves.
  • You can unbook them any time before the roster locks — same rules as leaving a game for yourself (see Leaving a Game).
  • If the game is in the last hour, placing them counts as confirming them — no extra tap needed.

7. What you won’t see in this flow today

Worth naming:

  • No multi-select. Placing five people means five round-trips through the picker.
  • No “placed by” badge on the roster as seen by other players. The relationship is invisible at a glance.
  • No warning if you can’t afford the fee. If your wallet balance won’t cover their spot on an online-paid game, Furbol is the one that refuses at the moment you tap send — the picker doesn’t grey out rows in advance.
  • No way to place a non-follower Furbol user. If the person has a Furbol account but doesn’t follow you, they won’t be in the picker at all — you’d have to invite them instead and let them book themselves.