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The Pass

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The Pass

Furbol lets you book your first handful of games for free. After that, you need the Pass — a flat subscription that unlocks bookings from there on. This is the only thing you ever pay Furbol for; the actual cost of each game (the pitch fee, whatever the host charges) is separate.

What it costs

$12, or €12, for 6 months. One flat price — no tiered plans, no add-ons. You buy it from inside your wallet.

What you get

While your Pass is active, you can book as many games as you want without Furbol gating you. That’s the whole of it.

It doesn’t cover the fee for each game you book — cash games are still paid at the pitch, online games still come out of your wallet. The Pass buys you the right to book; each game’s cost is its own thing.

Renewing

When your 6 months run out, the Pass becomes expired. Your account, friends, and history all stay — you just can’t book new spots until you renew. To renew, you buy a new Pass from the wallet.

Furbol won’t let you buy a second Pass that overlaps an active one, so you can’t accidentally stack two.

Before your first Pass: the trial

New players don’t pay right away. You get 5 trial games to use on the house, so you can try Furbol before committing. See Trial and Pass.