Claiming Pre-registrations
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Claiming Pre-registrations
When you sign up to Furbol with a phone number that someone has already pre-registered, Furbol needs to know what you want to do with each of those placements. This page walks through the UX of that review — what pops up, what you tap, and what each button actually does. The rules behind accept / reject / defer / placement consent live on Pre-registered Players.
1. The nudge
Shortly after you finish signup (or the next time you open a session where something needs your attention), Furbol checks for any unresolved pre-registrations pointing at your phone. If there are, an alert dialog appears with two buttons:
- Review now — takes you straight to the review screen.
- Later — opens a second dialog asking when to remind you.
If you pick Later, Furbol asks you to choose a reminder cadence that will be applied to every unresolved pre-registration at once:
- Next time — the nudge will come back next session.
- In one week — Furbol waits seven days before asking again.
- Never — snooze indefinitely. Nothing is decided, but Furbol stops nagging.
Tapping outside the dialog is treated as dismissal (no change). The nudge only appears once per session — to avoid annoyance — and only when Furbol thinks you haven’t already dealt with this.
2. The review dialog
If you pick Review now, or you open the review directly from your account screen, you land on the Claim review screen. It shows a list of packages — one per placer, bundling all games that person has pre-registered you into.
At the top there’s a mode switcher with two chips:
- To review (N) — the packages you haven’t decided on yet.
- Reviewed (N) — your history of past decisions on packages for this phone number.
The dialog lands on “To review” by default; if there’s nothing to review, it lands on “Reviewed”.
3. What a package shows you
Each package card carries:
- A checkbox (only on unresolved rows) so you can multi-select for bulk action.
- The title — usually the label the placer used for you (“Bob’s sister”, “the guy from the Tuesday game”).
- The placer’s nickname and how many games they put you in.
- The date range of those games (e.g.
3 Mar 2026 - 14 Apr 2026). - A small status chip —
To review,Linked,Not me, or one of theDecide latervariants showing which reminder policy you picked.
4. The placement-consent switch
Above the action buttons, there’s a toggle:
Allow Bob to add me directly
This is the placement consent — a separate decision from accept/reject. It governs what happens going forward, after you accept:
- On — the placer can keep booking you into games without asking each time, as if you were an ordinary follower of theirs.
- Off (the default) — the placer must ask you through the normal flow like any other Furbol user. Your existing history still merges in if you accept; the consent is only about future placements.
You set this before tapping the accept button. If you bulk-accept multiple packages, each row keeps its own consent value.
5. The three action buttons
Each unresolved package has three buttons:
- Link to my account (primary) — accept. Your past roster appearances and ratings from that placer’s games merge into your real account. Before the merge runs, Furbol shows a secondary confirm dialog with a checkbox you must tick (“I understand this will merge history into my account”) — the primary button only un-greys once the box is ticked.
- Not me (outlined) — reject. Another confirm dialog asks you to double-check. On confirm, the placement is dismissed and history is not merged.
- Later (text button) — defer. Same reminder picker as the global nudge, but this time it only applies to this one package.
6. Bulk link
At the top of the “To review” tab, there’s a Link selected (N) button. If you tick multiple packages (the checkboxes are pre-checked for all unresolved rows by default), tapping it runs accept on every ticked package in one pass — each with its own consent switch value. You still go through the confirm-and-checkbox gate, but once.
Bulk reject and bulk defer aren’t offered — those are one-at-a-time only.
7. The reviewed tab
Once a package has a decision, it moves into Reviewed. The card there shows:
- A green check (accepted) or a red block (rejected) icon instead of a checkbox.
- The same status chip —
Linked,Not me, orDecide later: <policy>. - Accepted + consent granted rows also get a Stop direct add text button. Tapping it revokes the placement consent while keeping the acceptance, so your history stays merged but the placer loses direct-add privilege going forward.
8. What’s locked after you decide
- Accept → reject and reject → accept are blocked. Once a decision is final, Furbol rejects any attempt to flip it to the opposite final state.
- Defer → accept / reject / different defer policy is allowed — deferred decisions aren’t final.
- Consent revoke (Stop direct add) is always allowed on accepted packages. You can toggle consent off at any time from the reviewed tab.
9. When you’re done
The dialog has no “finish” step — once every pending package has a final decision, Furbol quietly wraps up the review, the mode flips to “Reviewed”, and a one-shot success toast (“all reviewed”) fires. Tapping Close dismisses the dialog. The nudge won’t pop again for these packages.