Paint by Metric
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Paint by Metric
When you scan a list of games on Furbol, every player you see — host name, avatar, lineup cell — is tinted a colour. That colour isn’t decorative: it’s Furbol showing you one stat about that person at a glance. You pick which stat with a control called Paint by Metric. Flip it from level to solidity and every face on screen re-paints to show how reliable people are. Flip it to nationality and you get flags everywhere instead.
It doesn’t filter anything out. Nobody disappears from a list. All it changes is the lens.
Where you pick the metric
On the home screen’s Games tab, the app bar has a small paint-metric chip with a chevron on each side. Tap the chevrons to cycle one step forward or back through the list of metrics. Tap the chip itself to open a legend sheet that lists every metric, explains what the bands mean, and lets you jump directly to any one.
The legend also shows a small histogram: how the players currently visible in your list distribute across the selected metric’s bands. Your own band is highlighted in the histogram so you can see where you sit.
The paint chip only appears on the Games tab. On any other tab (profiles, pitches, contacts), colouring by player stat isn’t meaningful in the same way, so the chip is hidden.
The metrics you can paint by
There are twelve metrics in three loose groups:
Competitive and physical
- Level — your competitive percentile rank. This is the default when you first open the app.
- Age
- Experience — how many unique people you’ve played with (see Your Stats).
Solidity and behaviour
- Solidity — how often you stay in games you’ve booked.
- Energy — teammates’ “yes, brought energy” votes.
- Fair play — teammates’ “yes, played fair” votes.
- Coolness — how cool the games you’ve been part of felt to those in them.
Activity history
- Games played — lifetime total.
- Frequency — how often a player books games.
- Debut — how long since the player’s first Furbol game.
- Last booking — how recently the player has booked something.
Identity
- Nationality — see the special case below.
How a player’s colour is decided
Each metric has five bands, and every player lands in exactly one of them. That band is the colour you see. The bands and thresholds are set per-metric: level is split at 20 / 40 / 60 / 80; solidity at percentage cutoffs; games-played at 0, 1, 2-19, 20-99, 100+; and so on. The legend sheet spells out the exact cutoffs and colours for whichever metric is currently active.
The palette itself is fixed — you can’t pick your own colours. The five-colour preset is the same across metrics, though the meaning shifts: “top band” in level is good, “top band” in age is older, not better.
Nationality
Nationality is an exception. There are no bands and no colour: each player’s 2-letter country code renders as a flag image instead. The legend for nationality groups countries by how many of the visible players carry each flag, sorted by count. If a player hasn’t set a nationality, they show without a flag instead — no fallback country, no guess.
When data is missing
Not every player has a value for every metric. A brand-new player has no solidity yet; someone who’s never had a teammate feedback vote has no energy or fair-play score; guests and pre-registered contacts often have nothing. When the chosen metric isn’t known for a player, Furbol paints them grey — the neutral “we don’t know” shade. The player is still on the roster or in the list; their colour just doesn’t carry information.
Avatars for guests and contacts without a full profile also fall back to level for the avatar-border colour specifically, so they don’t stand out as completely uncoloured. Everything else — the name, the cell background — still goes grey.
Where the painting shows up
The chosen metric recolours, across the app:
- Host names on every game line in the home feed and in other lists.
- Player avatars — the border colour and the little corner badge with the numeric stat.
- Names in player lists, follower lists, and pre-reg lists.
- Every player cell in the formation on the game profile.
It does not re-colour: the game itself (fee, facilities, kick-off time don’t change), the host’s profile page backdrop, icons unrelated to people, or anything outside the games context.
What the lens doesn’t touch: relation colours
A surface that looks “painted” to you often has two independent colour layers on it, and the paint lens only drives one of them. Some colours you see come from your relationships to hosts, venues, and players — the app colours them in whether you’ve touched the paint chip or not, and flipping the metric leaves them exactly where they were. Namely:
- Green / red backgrounds behind a host’s name, venue name, facility icons, or a distance badge — these come from whether you follow or blacklist that host or venue. They don’t move when you change the metric.
- A coloured outline around a formation cell — signals that the player in that cell is a follower of yours or someone you’ve blacklisted. Same outline, regardless of the metric.
- A small dot in a cell’s corner — marks a pending invitation. Not a paint-metric signal at all.
What the paint lens does drive, on the same surfaces: host-name text colour, the fill of each formation cell, and the quintile colours on the stats-table range rows. These are the things that swap every time you cycle the chip.
So if you flip from Level to Age and the green box behind a host’s name doesn’t change, that’s expected: the green is saying “you follow this host” — a different question from “how old are they.” For the full breakdown of which elements are relation-driven vs. metric-driven on a single line, see The Game Line.
It’s a per-phone choice
Your paint choice is stored on your device, not on your Furbol account. Change it on phone A, it stays on phone A; open the app on phone B and you’re back to the default (level). Clearing app data resets it to level as well. It’s a per-device preference, not a profile setting.
Related
- The Home Screen — where the paint chip lives.
- Your Stats — the metrics you can paint by.
- Your Level — the default metric and how its bands are set.
- The Game Line — how the host-name tint behaves.
- The Game Profile — how formation cells are painted.
- Finding Games — the filter panel, which is a different tool (it hides games rather than recolouring them).