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I'm creating a game that starts in less than an hour

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I’m creating a game that starts in less than an hour

You’ve decided to put on a game, but kick-off is already less than an hour away. Maybe a spot on a pitch opened up at the last minute, or a group of you are already on the way and want to make it official in Furbol.

Here’s what changes.

”Game on, no matter what” is turned on automatically

Normally the host chooses whether to enable Game On, No Matter What. When you create a game inside the last hour, Furbol flips it on for you — and you can’t turn it off.

The reason: the whole point of the auto-cancel is to stop a game from limping into kick-off with no one in it. If you’re setting up the game at the last minute, you clearly know it’s happening, and there’s no time for the usual quorum build-up. So Furbol assumes “game on” and moves forward.

The last-hour rules still apply

Even though the game won’t auto-cancel, the other last-hour behaviours still run normally:

  • Late bookings count as confirmations. Anyone who joins during the last hour is automatically treated as confirmed.
  • If someone books but doesn’t confirm, they’re released at kick-off time. This one is mostly academic for a game created this close to kick-off — most joiners will be booking inside the last hour and auto-confirming anyway.

Everything else is normal

Visibility, pay method, fees, teams, roster — all the same decisions you make for any other game. The only difference is the “game on” flag is locked on.