Editing a Game
Это содержимое пока не доступно на вашем языке.
Editing a Game
Once you’ve created a game, you can open it back up and change most of its details. There are three tiers: things you can always change, things that lock the moment another player joins, and things that lock at publish (never editable again). This page lays out each.
Who can edit
Only the host. Nobody else sees the “Edit game” option. If the game has reached the roll call results stage, even the host no longer sees the menu.
What’s always editable
These stay open whether the game is empty or full, from publish until the results stage:
- Name, description, notes.
- Min and max players.
- Teams count. Anywhere from one to eight. You can go up or down — Furbol adds empty teams or reshuffles players off any team that disappears. See Teams for the three shapes this opens up.
- Age, level, experience, solidity bounds.
- Visibility flags. Anonymous allowed, external allowed, guests allowed, goalkeeper required.
- Facilities. Indoor, astro turf, showers, bar, parking, ball, bibs, goal posts.
Every edit leaves a mark: a game edited entry in the game’s activity log and on your host profile.
What locks the moment another player joins
As soon as anyone other than you is on the roster — a follower you placed, a guest, someone who booked themselves — a group of fields goes read-only all at once. Before that first other-player booking, it’s all open. After, it’s all locked.
The fields that go read-only together:
- Venue.
- Kick-off and finish time (and the game’s duration).
- Payment method. (Also fully locked at publish — see below.)
- Fee amount (the collecting amount).
- Goalkeeper hiring fee.
You’ll see a banner at the top of the editor: “Other players have joined. Venue, schedule, and payment amounts below are locked.” — and the fields themselves appear greyed out.
Why the lock? Everyone who booked opted in at a certain venue, time, and cost. Changing any of those after the fact would change the deal for people who already signed up.
The “game on, no matter what” toggle — its own window
You can turn game on, no matter what on or off until one hour before kick-off. Once the clock hits kick-off minus one hour, the toggle is frozen — whatever state it was in when the last hour began is what governs the cancellation rule for that game. Unlike the cluster above, this doesn’t care about other players joining; it’s purely time-gated.
What’s locked once the game is published
Payment method
The pay method — cash, online, or free — is immutable from the moment you publish. If you made it a cash game, it stays a cash game for its whole life. If you want to change it, the only way is to cancel and create a new one.
This keeps the mental model clean for everyone booked: a game can’t start as “free to join” and later become “you owe 5 euros”, or the other way round.
What happens when you edit
Each save causes:
- The core game fields are updated.
- If you changed the kick-off or the finish time, every automatic reminder tied to this game is rescheduled for the new times — the matchday push, the last-hour cut, the roll call results notification, all of it.
- A
game editedlog entry is written on the game and on your host profile. - If the “game on” toggle was the thing you changed, an extra log entry records the switch.
- All players in the lineup get a “game updated” notification about an hour before the new kick-off — not immediately. Furbol batches game-update pushes close to when they matter.