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Placing Followers and Guests

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Placing Followers and Guests

You can book a spot for someone else — a friend with a Furbol account, or a friend without one. On Furbol this is called placing, and you’re the placer.

Who you can place

Three kinds of people:

  • A follower. They have a Furbol account, and they follow you. Because they follow you, they’ve implicitly agreed you can book them into games.
  • A guest. Someone without a Furbol account. You take full responsibility for them on the roster.
  • A pre-registered contact. A saved record of someone you know by name — treated like a guest on the pitch, with your own name-and-handle label.

If another Furbol user doesn’t follow you, you can’t place them into a game. You can invite them instead — which lets them accept or decline on their own.

What happens when you place someone

  • A spot opens up for them on the roster.
  • You’re recorded as their placer.
  • If the game is online-paid, the fee for their spot comes out of your wallet — not theirs. You’re paying on their behalf.
  • For a follower, they get a notification that they’re in the game.
  • For a guest or prereg contact, no notification goes anywhere (they aren’t on Furbol).

Placing during the last hour

If you place someone during the last hour, that booking counts as a confirmation — same as if they’d booked themselves. There’s no ambiguity: by placing them this close to kick-off, you’re clearly saying they’re coming.

Confirming them on game day

As the placer, you can confirm their attendance on game day. The host can confirm them too. And for followers, the person themselves can confirm on their own.

Unbooking them

You can remove anyone you placed from the game. The host can also remove them. A follower can unbook themselves too. For pure guests, only you and the host can unbook — the guest has no way to do it themselves.