Rating and Feedback
Это содержимое пока не доступно на вашем языке.
Rating and Feedback
Once a game is finished, Furbol opens a short window in which you can leave feedback on the game itself and on the players you played with.
What you can rate
- The game as a whole. Did the game actually happen as planned? Was it good? This is what you give to the host, and it feeds into the host’s reputation — not their earnings.
- Individual players on the roster. You can leave a performance rating for each teammate. These ratings feed into each teammate’s stats and level.
Both forms of feedback are separate — you can rate the game without rating every single player, and vice versa.
The performance scale
For each player (and for the game), you pick one of:
- Didn’t play — they didn’t actually show up on the pitch.
- Bad
- Sad
- Meh
- Yay
- Wow
The scale is intentionally casual — it’s a quick tap, not a scored review.
When the window opens and closes
- Opens when the game clock finishes.
- Stays open for 3 hours after the game’s end time.
- After that window, feedback is locked and the host’s earnings for the game are released from hold.
There’s no ping when the window opens — the idea is that you open the app after your game ends and rate the people you played with. Furbol does send one last-call reminder about ten minutes before the window closes, so if you’ve been busy, you still get a nudge before it locks. That ping goes to every attendee (plus the host) in a single shot. See Notifications.
Why the 3-hour window matters
The same 3 hours are what the host has to wait before their earnings flip from pending to cashable — see Host Earnings. Your ratings don’t adjust the host’s pot itself; they feed into the host’s reputation and into each teammate’s level and stats. The three-hour clock is what those computations are waiting on.
What the rated player sees
When you rate a teammate, they don’t see what you gave them. Furbol doesn’t show individual feedback entries back to the rated player — no “Alice rated you Yay”, no list of who said what, no timeline. What they see is their stats and level shift over time as new ratings come in. The same is true the other way round: nobody sees what you’ve given anyone else either.
The effect is intentional. Ratings are anonymous aggregates, not a public review log — so people can be honest without signing their name to it, and nobody’s rating gets read back word-for-word.
Ratings are final once you submit
You can change a rating any time before you tap submit, but once it’s in, that’s it:
- You can’t edit a rating after submitting it — no going back to change Yay to Meh an hour later.
- You can’t dispute a rating someone gave you. There’s no appeal path, no “flag this rating as unfair”, no way for the rated player to challenge or remove it. If you think a teammate marked you “didn’t play” wrongly, the rating stands and the effect on your level and stats stands.
- The 3-hour window is the only flexibility. Within it, you can leave ratings progressively — rate a few players, come back, rate the rest. What you’ve submitted is submitted; what you haven’t, you can still add until the window closes.