Перейти к содержимому

Blacklisting

Это содержимое пока не доступно на вашем языке.

Blacklisting

This page walks through how blacklisting actually feels in the app — the buttons you tap for users, venues, and games, what changes on screen after the tap, and how to reverse it. The rules behind it (who sees the effect, what it hides from your view, the game-blacklist-as-decline mechanic) live on Blacklisting Rules.

1. Blacklisting a user

Open the player’s profile. In the app bar at the top of their profile page, there’s a small row of icons to the right.

Look for the middle-finger icon (yes, really — the raised middle finger glyph). Tap it.

  • No confirmation dialog. The tap is the commit.
  • No notification goes to the person you’ve blacklisted.
  • The icon changes colour to red to indicate they’re now on your blacklist.

To undo, tap the same icon again. Colour flips back to grey, they’re off your blacklist.

2. Blacklisting a venue

Open the venue’s profile — the one you reach from a game’s “venue” link or from the venues list on the home screen.

Same app-bar pattern, same middle-finger icon. Tap it.

  • No confirmation.
  • The icon turns red — the venue is blacklisted.
  • In your venues list from then on, that venue shows with a red / greyed marker (the row’s “SPOTS” indicator carries the flag).

Tap again to un-blacklist.

Worth knowing: blacklisting a venue is purely a visual signal to yourself — the pitch still appears in your lists, still shows games, you can still tap in. It’s not a block, it’s a “I’ve said no to this one, remind me at a glance.”

3. Blacklisting a game

Open the game detail page. In the game header, below the title area, there’s a horizontal row of counter buttons — small icons with a number next to each showing how many Furbol users have done that action to this game.

One of those counters is a stop-circle icon — that’s the game-blacklist counter.

Tap it.

  • No confirmation.
  • The counter’s number increments by one (you’ve added yourself).
  • If you were previously following this game (e.g., you’d booked it), the follower counter next to it decrements — you’ve been removed as a follower.
  • Side-effect: if you had a pending invitation to this game, blacklisting it quietly acts as a decline of that invitation. There’s no explicit “invitation declined” banner — it just happens. The rule page (Blacklisting Rules) covers the why.

Tap again to un-blacklist. Counter decrements, and you’re back to normal.

4. What all three have in common

All three are single-tap toggles with no confirmation dialog. No reason field, no “are you sure”, no confirm-via-second-button.

That’s in the same spirit as Cancelling a Game and Leaving a Game — Furbol treats the tap itself as the confirmation, and shows the state change through an icon colour or a collapsing panel instead of a dialog.

5. Where you re-see your blacklist

There’s no dedicated “My Blacklist” screen in the app today. Your list of blacklisted users, venues, and games lives implicitly in the toggles — you know someone is blacklisted because their profile shows the red middle-finger icon; you know a venue is because its row has the red SPOTS marker; you know a game is because the stop-circle counter includes you.

To un-blacklist, you have to navigate back to the specific user / venue / game and tap the icon again. There’s no bulk-manage screen.

6. What you won’t see in this flow today

Worth naming:

  • No confirmation dialog on any of the three surfaces. A single accidental tap on the middle-finger icon blacklists someone. The “undo” is to tap again.
  • No notification to the blacklisted party. Users don’t learn they’ve been blacklisted. That’s the whole point — silence on their end is the feature, not a gap.
  • No reason collection. Furbol doesn’t ask why, and doesn’t show “blacklisted for X” anywhere.
  • No bulk blacklist management screen. If you want a list of everyone you’ve blacklisted to review, that screen doesn’t exist. Each un-blacklist is navigate-and-tap.
  • No separation between “blacklist a game for this time only” and “permanently.” Game blacklists are once-per-game — a specific game, not a pattern. To avoid a whole series of recurring games, you’d have to blacklist each one individually, or blacklist the host.
  • Blacklisting the host vs. blacklisting their individual games. Blacklisting a person removes them from your lists globally; blacklisting one of their games doesn’t. The rule page distinguishes between these (Blacklisting Rules — Blacklisting vs. host-exclusion), and the flow follows: if you want a permanent opt-out from everything someone does, blacklist the person, not each game.